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===Impact=== ''Pole Position'' is regarded as one of the most influential [[video game]]s of [[History of video games|all time]]. Bill Loguce and Matt Barton listed it as one of the 25 most influential games of all time, calling it "arguably the most important racing game ever made".<ref name="Loguidice">{{citation|title=Vintage Games: An Insider Look at the History of Grand Theft Auto, Super Mario, and the Most Influential Games of All Time|first1=Bill|last1=Loguidice|first2=Matt|last2=Barton|publisher=[[Focal Press]]|year=2009|isbn=978-0-240-81146-8|url=https://books.google.com/books?id=M_bFdsP9L7oC|pages=195β6|ref=vintage_log}}</ref> In 1984, ''Electronic Games'' stated that, for "the first time in the amusement parlors, a first-person racing game gives a higher reward for passing cars and finishing among the leaders rather than just for keeping all four wheels on the road, thus making driving an art".<ref name="award"/> In 1995, ''[[Flux (magazine)|Flux]]'' magazine ranked the game 32nd on their "Top 100 Video Games".<ref>{{Cite journal |date=April 1995 |title=Top 100 Video Games |url=https://archive.org/details/flux-issue-4/page/n29/mode/2up |journal=Flux |publisher=Harris Publications |issue=4 |pages=28}}</ref> In 2015, ''Pole Position'' topped [[IGN]]'s list of The Top 10 Most Influential Racing Games Ever. They stated it had "a drastically better-looking" third-person "chase cam view" than ''Turbo'', was "the first racing game based on a real-world racing circuit ([[Fuji Speedway]] in Japan)", "introduced checkpoints, and was the first to require a qualifying lap", and that its success, as "the [[List of best-selling video games|highest-grossing]] arcade game in North America in 1983, cemented the genre in place for decades to come and inspired a horde of other racing games".<ref name="IGN">{{cite web|url=http://ign.com/articles/2015/04/03/the-top-10-most-influential-racing-games-ever?page=2|title=The Top 10 Most Influential Racing Games Ever|date=3 April 2015}}</ref>
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