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==Further reading== * [[Frank Popper]], ''Art—Action and Participation'', New York University Press, 1975 * Ascott, R.2003. ''Telematic Embrace: visionary theories of art, technology and consciousness''. ([[Edward A. Shanken]], ed.) Berkeley: University of California Press. * [[Roy Ascott]]. 2002. ''Technoetic Arts'' (Editor and Korean translation: YI, Won-Kon), (Media & Art Series no. 6, Institute of Media Art, Yonsei University). Yonsei: Yonsei University Press * Ascott, R. 1998. ''Art & Telematics: toward the Construction of New Aesthetics''. (Japanese trans. E. Fujihara). A. Takada & Y. Yamashita eds. Tokyo: NTT Publishing Co., Ltd. * Barreto, Ricardo and Perissinotto, Paula [https://web.archive.org/web/20080625200657/http://www.file.org.br/the_culture_of_immanence.doc “the_culture_of_immanence”], in Internet Art. Ricardo Barreto e Paula Perissinotto (orgs.). São Paulo, IMESP, 2002. {{ISBN|85-7060-038-0}}. * Brown, Kathryn, ''Interactive Contemporary Art: Participation in Practice'', (I.B. Tauris, 2014). * Bullivant, Lucy, ''Responsive Environments: architecture, art and design'', V&A Contemporary, 2006. London:Victoria and Albert Museum. {{ISBN|1-85177-481-5}} * Bullivant, Lucy, ''4dsocial: Interactive Design Environments''. London: AD/John Wiley & Sons, 2007. {{ISBN|978-0-470-31911-6}} * Bullivant, Lucy, ''4dspace: Interactive Architecture''. London: AD/John Wiley & Sons, 2005. {{ISBN|0-470-09092-8}} * Dinkla, Söke, "Pioniere Interaktiver Kunst von 1970 bis heute". Hatje Cantz Verlag, 1997. {{ISBN|9783893229239}} * Dreher, Thomas, ''The observer as actor in Happenings and context-sensitive installations. A short history of re- and interactive art/Der Beobachter als Akteur in Happenings und umweltsensitiven Installationen. Eine kleine Geschichte der re- & interaktiven Kunst'', in German http://dreher.netzliteratur.net/4_Medienkunst_Text.html] * [http://iasl.uni-muenchen.de/links/GCA_Indexe.html Thomas Dreher: History of Computer Art], chap. V: Reactive Installations and Virtual Reality * Fleischmann, Monika and Reinhard, Ulrike (eds.). [http://netzspannung.org/media-art/publications/digital-transformations/?lang=en Digital Transformations - Media Art as at the Interface between Art, Science, Economy and Society] online at [http://netzspannung.org/index_en_flash.html netzspannung.org], 2004, {{ISBN|3-934013-38-4}} * Ernest Edmonds, Linda Candy, Mark Fell, Roger Knott, Sandra Pauletto, Alastair Weakley. 2003. ''Developing Interactive Art Using Visual Programming''. In: Constantine Stephanidis & Julie Jacko (Editors), Human-Computer Interaction: Theory and Practice, (Part II). Volume 2. (Proceedings of the 10th International Conference on Human-Computer Interaction, Crete, June 23–27), Published by Lawrence Erlbaum Associates, London, June 2003, pp. 1183–1187, {{ISBN|0-8058-4931-9}} * Ernest Edmonds, Greg Turner, Linda Candy. 2004. ''Approaches to interactive art systems'', [http://portal.acm.org/citation.cfm?id=988854&dl=GUIDE&coll=GUIDE&CFID=84286144&CFTOKEN=17758450 Proceedings of the 2nd international conference on Computer graphics and interactive techniques in Australasia and South East Asia], June 15–18, 2004, Singapore * Fleischmann, Monika; Strauss, Wolfgang (eds.) (2001). [http://netzspannung.org/version1/cast01/proceedings/index.html Proceedings] of [http://netzspannung.org/version1/cast01/index.html »CAST01//Living in Mixed Realities«] Intl. Conf. On Communication of Art, Science and Technology, Fraunhofer IMK 2001, 401. {{ISSN|1618-1379}} (Print), {{ISSN|1618-1387}} (Internet). * [[Oliver Grau]] ''Virtual Art, from Illusion to Immersion'', MIT Press 2004, pp. 237–240, {{ISBN|0-262-57223-0}} * [[Christiane Paul (curator)|Christiane Paul]] (2003). ''Digital Art'' (World of Art series). London: Thames & Hudson. {{ISBN|0-500-20367-9}} * [[Peter Weibel]] and [[Jeffrey Shaw]], ''Future Cinema'', MIT Press 2003, pp. 472,572-581, {{ISBN|0-262-69286-4}} * Wilson, Steve, ''Information Arts: Intersections of Art, Science'', and Technology {{ISBN|0-262-23209-X}} * [[Edward A. Shanken]], ''Art and Electronic Media''. London: Phaidon, 2009. {{ISBN|978-0-7148-4782-5}} * {{in lang|es}} [[Juan Martín Prada]], ''Interactividad electrónica e interacción social'', (Chapter 7 of ''Prácticas artísticas e Internet en la época de las redes sociales''), AKAL, Madrid, 2012 * {{in lang|fr}} [[Jean-Robert Sédano]], '' L'art interactif en jeu '', Un livre interactif avec QR codes et anaglyphes, 2016, Éditions Ludicart, {{ISBN|978-2-9555803-0-1}} * Morignat Valérie, [https://www.academia.edu/35999136/Real%20Presences%20Within%20Virtual%20Worlds Real Presences Within Virtual Worlds], Actualités du récit. Pratiques, théories, modèles”, Volume 34 numéro 2-3, 2006, sous la direction de René Audet et Nicolas Xanthos] * Morignat Valérie, [https://www.erudit.org/fr/revues/pr/2006-v34-n2-3-pr1451/014264ar/ Présences réelles dans les mondes virtuels], Actualités du récit. Pratiques, théories, modèles”, Volume 34 numéro 2-3, 2006, sous la direction de René Audet et Nicolas Xanthos] {{Mixed reality}} {{Authority control}} {{DEFAULTSORT:Interactive Art}} [[Category:Interactive art| ]] [[Category:The arts]] [[Category:Contemporary art]] [[Category:Postmodern art]] [[Category:Computer art]] [[Category:Digital art]] [[Category:New media art]] [[Category:New media]] [[Category:Conceptual art]] [[Category:Mixed reality]]
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