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====Arbitration using SDA==== Every controller monitors the bus for start and stop bits and does not start a message while another controller is keeping the bus busy. However, two controllers may start transmission at about the same time; in this case, arbitration occurs. Target transmit mode can also be arbitrated, when a controller addresses multiple targets, but this is less common. In contrast to protocols (such as [[Ethernet]]) that use random back-off delays before issuing a retry, I<sup>2</sup>C has a deterministic arbitration policy. Each transmitter checks the level of the data line (SDA) and compares it with the levels it expects; if they do not match, that transmitter has lost arbitration and drops out of this protocol interaction. If one transmitter sets SDA to 1 (not driving a signal) and a second transmitter sets it to 0 (pull to ground), the result is that the line is low. The first transmitter then observes that the level of the line is different from that expected and concludes that another node is transmitting. The first node to notice such a difference is the one that loses arbitration: it stops driving SDA. If it is a controller, it also stops driving SCL and waits for a STOP; then it may try to reissue its entire message. In the meantime, the other node has not noticed any difference between the expected and actual levels on SDA and therefore continues transmission. It can do so without problems because so far the signal has been exactly as it expected; no other transmitter has disturbed its message. If the two controllers are sending a message to two different targets, the one sending the lower target address always "wins" arbitration in the address stage. Since the two controllers may send messages to the same target address, and addresses sometimes refer to multiple targets, arbitration must sometimes continue into the data stages. Arbitration occurs very rarely, but is necessary for proper multi-controller support. As with clock stretching, not all devices support arbitration. Those that do, generally label themselves as supporting "multi-controller" communication. One case which must be handled carefully in multi-controller I<sup>2</sup>C implementations is that of the controllers talking to each other. One controller may lose arbitration to an incoming message, and must change its role from controller to target in time to acknowledge its own address. In the extremely rare case that two controllers simultaneously send identical messages, both will regard the communication as successful, but the target will only see one message. For this reason, when a target can be accessed by multiple controllers, every command recognized by the target either must be [[idempotent]] or must be guaranteed never to be issued by two controllers at the same time. (For example, a command which is issued by only one controller need not be idempotent, nor is it necessary for a specific command to be idempotent when some mutual exclusion mechanism ensures that only one controller can be caused to issue that command at any given time.)
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