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=====Technical overview===== There are many kinds of templates, the most common being function templates and class templates. A ''function template'' is a pattern for creating ordinary functions based upon the parameterizing types supplied when instantiated. For example, the C++ Standard Template Library contains the function template <code>max(x, y)</code> that creates functions that return either ''x'' or ''y,'' whichever is larger. <code>max()</code> could be defined like this: <syntaxhighlight lang="cpp"> template<typename T> T max(T x, T y) { return x < y ? y : x; } </syntaxhighlight> ''Specializations'' of this function template, instantiations with specific types, can be called just like an ordinary function: <syntaxhighlight lang="cpp"> std::cout << max(3, 7); // Outputs 7. </syntaxhighlight> The compiler examines the arguments used to call <code>max</code> and determines that this is a call to <code>max(int, int)</code>. It then instantiates a version of the function where the parameterizing type <code>T</code> is <code>int</code>, making the equivalent of the following function: <syntaxhighlight lang="cpp"> int max(int x, int y) { return x < y ? y : x; } </syntaxhighlight> This works whether the arguments <code>x</code> and <code>y</code> are integers, strings, or any other type for which the expression <code>x < y</code> is sensible, or more specifically, for any type for which <code>operator<</code> is defined. Common inheritance is not needed for the set of types that can be used, and so it is very similar to [[Duck typing#Templates or generic types|duck typing]]. A program defining a custom data type can use [[operator overloading]] to define the meaning of <code><</code> for that type, thus allowing its use with the <code>max()</code> function template. While this may seem a minor benefit in this isolated example, in the context of a comprehensive library like the STL it allows the programmer to get extensive functionality for a new data type, just by defining a few operators for it. Merely defining <code><</code> allows a type to be used with the standard <code>sort()</code>, <code>stable_sort()</code>, and <code>binary_search()</code> algorithms or to be put inside data structures such as <code>set</code>s, [[heap (programming)|heap]]s, and [[associative array]]s. C++ templates are completely [[type safe]] at compile time. As a demonstration, the standard type <code>complex</code> does not define the <code><</code> operator, because there is no strict order on [[complex number]]s. Therefore, <code>max(x, y)</code> will fail with a compile error, if ''x'' and ''y'' are <code>complex</code> values. Likewise, other templates that rely on <code><</code> cannot be applied to <code>complex</code> data unless a comparison (in the form of a functor or function) is provided. E.g.: A <code>complex</code> cannot be used as key for a <code>map</code> unless a comparison is provided. Unfortunately, compilers historically generate somewhat esoteric, long, and unhelpful error messages for this sort of error. Ensuring that a certain object adheres to a [[protocol (computer science)|method protocol]] can alleviate this issue. Languages which use <code>compare</code> instead of <code><</code> can also use <code>complex</code> values as keys. Another kind of template, a ''class template,'' extends the same concept to classes. A class template specialization is a class. Class templates are often used to make generic containers. For example, the STL has a [[linked list]] container. To make a linked list of integers, one writes <code>list<int></code>. A list of strings is denoted <code>list<string></code>. A <code>list</code> has a set of standard functions associated with it, that work for any compatible parameterizing types.
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