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=== 1990β1994: ''Dangerous Journeys'' === After NIPI folded, Gygax decided to create an entirely new RPG called ''The Carpenter Project'',<ref name="designers" />{{rp|61}} one considerably more complex and "rules heavy" than his original ''D&D'' system, which had encompassed a mere 150 pages.<ref name=witwer />{{rp|194}} He also wanted to create a horror setting for the new RPG called ''Unhallowed''. He began working on the RPG and the setting with the help of games designer Mike McCulley.<ref name=witwer />{{rp|193}} [[Game Designers' Workshop]] became interested in publishing the new system, and it also drew the attention of [[JVC]] and [[NEC]], who were looking for a new RPG system and setting to turn into a series of computer games.<ref name=witwer />{{rp|194}} NEC and JVC were not interested in horror, however, so they shelved the ''Unhallowed'' setting in favor of a fantasy setting called ''Mythus''. JVC also wanted a name change for the RPG, favoring ''Dangerous Dimensions'' over ''The Carpenter Project''.<ref name="designers" />{{rp|61β62}} Work progressed favorably until March 1992, when TSR filed an injunction against ''Dangerous Dimensions'', claiming that the name and initials were too similar to ''Dungeons & Dragons''. Gygax changed the name to ''Dangerous Journeys''.<ref name="Kyngdoms">{{cite web | last = Sacco | first = Ciro Alessandro | title = The Ultimate Interview with Gary Gygax | work = thekyngdoms.com | url = http://www.thekyngdoms.com/forums/viewtopic.php?t=37 | access-date = October 24, 2008 | archive-url = https://web.archive.org/web/20111223222505/http://www.thekyngdoms.com/forums/viewtopic.php?t=37 | archive-date = December 23, 2011 | url-status = dead | df = mdy-all }}</ref> The marketing strategy for ''Dangerous Journeys: Mythus'' was multi-pronged. The RPG and setting were to be published by Game Designers' Workshop, and the ''Mythus'' computer game was being prepared by NEC and JVC. There would also be a series of books based on the Mythus setting written by Gygax. He wrote three novels published by [[Penguin Books|Penguin/Roc]] and later reprinted by [[Paizo Publishing]]: ''The Anubis Murders'', ''The Samarkand Solution'', and ''Death in Delhi''.<ref name="witwer"/>{{rp|ch. 36<!--Dangerous Journeys-->}} In late 1992, the ''Dangerous Journeys'' RPG was released by Game Designers' Workshop,<ref name="Sullivan">{{cite news| last = Sullivan | first = Patricia | date = March 5, 2008| title = E. Gary Gygax; Co-Creator of Dungeons & Dragons| newspaper = [[Washington Post]]| url = https://www.washingtonpost.com/wp-dyn/content/article/2008/03/04/AR2008030402784_pf.html| access-date = October 17, 2008}}</ref><ref name="p92">{{cite news | title = Dungeons and Dragons Creator Has New Game to Stretch Imagination | newspaper = [[Pantagraph]] | last = Williams | first = Drew | page = C6 | date = October 9, 1992 | id = {{ProQuest|251973031}} }} (Registration required)</ref> but TSR immediately applied for an injunction against the entire ''Dangerous Journeys'' RPG and the ''Mythus'' setting, arguing that ''Dangerous Journeys'' was based on ''D&D'' and ''AD&D''. The injunction failed, but TSR moved forward with litigation. Gygax believed that the legal action was without merit and fueled by Lorraine Williams' personal enmity,<ref name=witwer />{{rp|195}} but NEC and JVC both withdrew from the project, killing the ''Mythus'' computer game.<ref name=witwer />{{rp|194}} By 1994, the legal costs had drained all of Gygax's resources, so he offered to settle. In the end, TSR paid Gygax for the complete rights to ''Dangerous Journeys'' and ''Mythus''.<ref>Gygax: "When the new [fantasy roleplaying game] was introduced at the GTS, a lawsuit was filed by TSR, they claiming it violated the copyright of AD&D. Quite a stretch that, but only a judge intimately familiar with RPGs would know that and dismiss it. So what followed was a long period of discovery and depositions that ran up a huge lawyers' billβfar more on the TSR end than on ours, four to one is likely. Eventually the suit was settled. TSR paid us a very large sum and they got all the rights to the DJ system and Mythus. I suggested to TSR (Lorraine Williams) that the next time I wrote a new RPG they just offer me {{USD|1 million}} for the rights to it, thus saving at least that much money."{{cite web | title = Gary Gygax: Q & A (Part V, Page 4) | publisher = EN World | date = January 4, 2004 | url = http://www.enworld.org/forum/archive-threads/71486-gary-gygax-q-part-v-4.html | access-date = May 12, 2010 | archive-url = https://web.archive.org/web/20110614224739/http://www.enworld.org/forum/archive-threads/71486-gary-gygax-q-part-v-4.html | archive-date = June 14, 2011 | url-status = dead }}</ref>
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