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===Cancelled WonderSwan Color remake=== Bandai unveiled their [[WonderSwan]] Color handheld system in 2000 and had immediately headed up a deal with Square to release enhanced remakes of their first three ''Final Fantasy'' titles on the new console.<ref name="IGN">{{cite web|author=Harris, Craig |date=September 8, 2000 |title=Final Fantasy Goes WonderSwan Color |url=http://gameboy.ign.com/articles/084/084736p1.html |website=IGN |access-date=September 3, 2006 |url-status=live |archive-url=https://web.archive.org/web/20070307014218/http://gameboy.ign.com/articles/084/084736p1.html |archive-date=March 7, 2007}}</ref> Although ''Final Fantasy'' and ''Final Fantasy II'' were both released within a year of the announcement, ''Final Fantasy III'' was ultimately delayed from its late 2001 release date, even after Bandai picked up the game's publishing rights.<ref name="Delayed">{{cite web |author=Joseph Witham |year=2003 |title=Final Fantasy III Still WonderSwan Bound |url=http://www.rpgamer.com/news/Q1-2003/030603b.html |publisher=RPGamer |access-date=September 4, 2006 |url-status=dead |archive-url=https://web.archive.org/web/20061106181042/http://www.rpgamer.com/news/Q1-2003/030603b.html |archive-date=November 6, 2006}}</ref> While a port of ''[[Final Fantasy IV]]'' was eventually released for the [[WonderSwan|WonderSwan Color]], [[Square (video game company)|Square]] remained silent regarding ''Final Fantasy III''. Although the game was never formally cancelled, the official website was taken offline once production of the WonderSwan Color consoles ceased in 2002.<ref name="Website">{{cite web|author=Eve C. |year=2002 |title=WSC FFIII Vanishes, FFI-II Remake In The Works |url=http://www.rpgfan.com/news/2002/1717.html |publisher=RPGFan |access-date=September 4, 2006 |url-status=live |archive-url=https://web.archive.org/web/20070315205600/http://www.rpgfan.com/news/2002/1717.html |archive-date=March 15, 2007}}</ref> In 2007, Hiromichi Tanaka explained in an interview that the WonderSwan Color remake had been abandoned because the size and structure of the coding of the original Famicom game was too difficult to recreate on the WonderSwan Color: {{blockquote|When we developed ''FF3'', the volume of content in the game was so huge that the cartridge was completely full, and when new platforms emerged, there simply wasn't enough storage space available for an update of ''FF3'', because that would have required new graphics, music and other content. There was also a difficulty with how much manpower it would take to remake all of that content.|author=Hiromichi Tanaka<ref name="euro" />}}
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