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=== Game mechanics === [[File:Samurai board game.jpg|thumb|''[[Samurai (board game)|Samurai]]'' is a game of tile placement, set collection, and area control.]] A wide variety of often innovative mechanisms or [[game mechanics|mechanics]] are used, and familiar mechanics such as rolling dice and moving, capture, or [[Trick-taking game|trick-taking]] are avoided. If a game has a board, the board is usually irregular rather than uniform or symmetric (such as ''Risk'' rather than chess or ''[[Scrabble]]''). The board is often random (as in ''The Settlers of Catan'') or has random elements (such as [[Tikal (board game)|''Tikal'']]). Some boards are merely mnemonic or organizational and contribute only to ease of play, such as a [[cribbage]] board; examples of this include ''Puerto Rico'' and ''[[Princes of Florence]]''. Random elements are often present but do not usually dominate the game. While rules are light to moderate, they allow depth of play, usually requiring thought, planning, and a shift of tactics through the game and featuring a chess- or backgammon-like [[chess opening|opening game]], [[middle game]], and [[Chess endgame|end game]].{{citation needed|date=December 2016}} Stewart Woods' ''Eurogames'' cites six examples of mechanics common to eurogames:<ref name="Eurogames"/> *Tile placement β spatial placement of game components on the playing board. *Auctions β includes open and hidden auctions of both resources and actions from other players and the game system itself. *Trading/negotiation β not simply trading resources of equivalent values, but allowing players to set markets. *Set collection β collecting resources in specific groups that are then cashed in for points or other currency. *Area control β also known as area majority or influence, this involves controlling a game element or board space through allocation of resources. *Worker placement or role selection β players choose specific game actions in sequential order, with players disallowed from choosing a previously selected action.
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