Jump to content
Main menu
Main menu
move to sidebar
hide
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Special pages
Niidae Wiki
Search
Search
Appearance
Create account
Log in
Personal tools
Create account
Log in
Pages for logged out editors
learn more
Contributions
Talk
Editing
Direct3D
(section)
Page
Discussion
English
Read
Edit
View history
Tools
Tools
move to sidebar
hide
Actions
Read
Edit
View history
General
What links here
Related changes
Page information
Appearance
move to sidebar
hide
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Direct3D 9== '''Direct3D 9.0'''<ref>{{cite web|url=http://msdn.microsoft.com/en-us/library/windows/desktop/bb219837(v=vs.85).aspx|title=Direct3D 9 Graphics|publisher=MSDN|access-date=30 September 2014}}</ref> (released in December, 2002) added a new version of the [[High Level Shader Language]]<ref>{{cite web|url=http://msdn.microsoft.com/en-us/library/windows/desktop/bb944006(v=vs.85).aspx|title=Writing HLSL Shaders in Direct3D 9|publisher=MSDN|access-date=30 September 2014}}</ref><ref>{{cite web |url=http://www.microsoft.com/presspass/press/2003/Jan03/01-22DirectXHLSLPR.mspx |title=HLSL in Direct3D 9.0 |website=[[Microsoft]] |url-status=dead |archive-url=https://web.archive.org/web/20100827232558/http://www.microsoft.com/presspass/press/2003/Jan03/01-22DirectXHLSLPR.mspx |archive-date=2010-08-27 }}</ref> support for floating-point texture formats, [[Multiple Render Targets]] (MRT),<ref>{{cite web|url=http://msdn.microsoft.com/en-us/library/windows/desktop/bb147221(v=vs.85).aspx|title=Multiple Render Targets (Direct3D 9)|publisher=MSDN|access-date=30 September 2014}}</ref> Multiple-Element Textures,<ref>{{cite web|url=http://msdn.microsoft.com/en-us/library/windows/desktop/bb147219(v=vs.85).aspx|title=Multiple-element Textures (Direct3D 9)|publisher=MSDN|access-date=30 September 2014}}</ref> texture lookups in the vertex shader and stencil buffer techniques.<ref>{{cite web|url=http://msdn.microsoft.com/en-us/library/windows/desktop/bb206123(v=vs.85).aspx|title=Stencil Buffer Techniques (Direct3D 9)|publisher=MSDN|access-date=30 September 2014}}</ref> ===Direct3D 9Ex=== '''Direct3D 9Ex'''<ref>{{cite web|url=http://msdn.microsoft.com/en-us/library/windows/desktop/ee890072(v=vs.85).aspx|title=Direct3D 9Ex Improvements|publisher=MSDN|access-date=30 September 2014}}</ref> (previously versioned 9.0L, with "L" standing for Longhorn, the codename for Windows Vista), an extension only available on Windows Vista and newer, allows the use of the advantages offered by Windows Vista's [[Windows Display Driver Model]] (WDDM) and is used for [[Windows Aero]].<ref>{{cite web|url=http://msdn.microsoft.com/en-us/library/windows/desktop/ee417756|title=Graphics APIs in Windows|date=August 2009|publisher=MSDN}}</ref> Direct3D 9Ex, in conjunction with DirectX 9 class WDDM drivers allows graphics memory to be virtualized and [[paging|paged out]] to system memory, allows graphics operations to be interrupted and scheduled and allow DirectX surfaces to be shared across processes.<ref name="gs">{{cite web|url=http://blogs.msdn.com/greg_schechter/archive/2006/04/02/566767.aspx|title=The role of the Windows Display Driver Model in the DWM|date=2006-04-02}}</ref> Direct3D 9Ex was previously known as version 1.0 of Windows Graphics Foundation (WGF). [https://docs.microsoft.com/en-us/windows/desktop/direct3darticles/direct3d-9ex-improvements Direct3D 9Ex improvements - Win32 apps]
Summary:
Please note that all contributions to Niidae Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Encyclopedia:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Search
Search
Editing
Direct3D
(section)
Add topic