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Blasphemous (video game)
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== Development == Creative director Enrique Cabeza has cited the religious art and iconography of [[Seville, Spain]], as a major influence on ''Blasphemous''' story and design.<ref name="Frieze">{{Cite web |last=McMullan |first=Thomas |date=October 7, 2019 |title=How Video Game 'Blasphemous' Embraces the Catholic Gothic Tradition |url=https://frieze.com/article/how-video-game-blasphemous-embraces-catholic-gothic-tradition |access-date=January 14, 2020 |website=Frieze}}</ref> Cabeza has pointed to Spanish painters such as [[Bartolomé Esteban Murillo]], [[Francisco Goya]], [[Jusepe de Ribera]], [[Diego Velázquez]] and [[Francisco de Zurbarán]], particularly noting significant inspiration from Goya's ''[[A Procession of Flagellants]]'' as it shares its iconography with the current [[Holy Week in Spain]], the main inspiration for the game.<ref name="Frieze" />
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