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=== Social intelligence === [[File:Kismet-IMG 6007-gradient.jpg|thumb|[[Kismet (robot)|Kismet]], a robot head which was made in the 1990s; it is a machine that can recognize and simulate emotions.{{Sfnp|MIT AIL|2014}}]] [[Affective computing]] is a field that comprises systems that recognize, interpret, process, or simulate human [[Affect (psychology)|feeling, emotion, and mood]].<ref>[[Affective computing]]: {{Harvtxt|Thro|1993}}, {{Harvtxt|Edelson|1991}}, {{Harvtxt|Tao|Tan|2005}}, {{Harvtxt|Scassellati|2002}}</ref> For example, some [[virtual assistant]]s are programmed to speak conversationally or even to banter humorously; it makes them appear more sensitive to the emotional dynamics of human interaction, or to otherwise facilitate [[human–computer interaction]]. However, this tends to give naïve users an unrealistic conception of the intelligence of existing computer agents.{{Sfnp|Waddell|2018}} Moderate successes related to affective computing include textual [[sentiment analysis]] and, more recently, [[multimodal sentiment analysis]], wherein AI classifies the effects displayed by a videotaped subject.{{Sfnp|Poria|Cambria|Bajpai |Hussain|2017}}
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