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=== ''America's Army 3'' === [[File:America's Army 3 Trailer.ogv|thumb|''America's Army 3'' trailer]] It was announced in early 2008 that ''America's Army 3'' would be released in "fall 2008". Due to technical issues and problems with software licenses, the game release was delayed and rescheduled for "some time in 2009". ''America's Army 3'' entered [[beta testing]] in late 2008<ref>{{cite web |publisher=America's Army Forums |title=News on Beta timeframe and first look at AA3 |date=2008-09-05 |url=http://forum.americasarmy.com/viewtopic.php?t=283775&highlight=AA3 |access-date=2008-10-28 |url-status=dead |archive-url=https://web.archive.org/web/20081227031327/http://forum.americasarmy.com/viewtopic.php?t=283775&highlight=AA3 |archive-date=2008-12-27 }}</ref> and was released on June 17, 2009. Although ''America's Army 3'' was an entirely new game created using the Unreal Engine 3, there were still several similarities between previous versions of ''America's Army,'' including similar training exercises. AA3 emphasized graphical performance and flexibility to cover a broader range of PCs as well as decreased size for the full version of the software.<ref>{{cite web |title=Recent News From [Dev]AceKilla |publisher=America's Army 3.0 |date=2007-07-19 |url=http://www.aao30.com/?p=7 |access-date=2008-10-28 |archive-url=https://web.archive.org/web/20090220134008/http://www.aao30.com/?p=7 |archive-date=2009-02-20 |url-status=usurped }}</ref><ref>{{cite web |title=An Update From The Development Team |publisher=America's Army 3.0 |url=http://www.aao30.com/?p=34 |date=2007-12-07 |access-date=2008-10-28 |archive-url=https://web.archive.org/web/20090220134003/http://www.aao30.com/?p=34 |archive-date=2009-02-20 |url-status=usurped }}</ref> The game also featured fictional weapons for the enemy, as opposed to the [[Soviet Union|Soviet and Warsaw Pact]] based weapons used in the previous versions. Although the game had initial problems with online play, it worked well offline. A [[hotfix]] was launched shortly after the game's release which addressed several problems with the authorization servers not being able to register that players had completed training. Five days after release, players were once again able to play online. One day after the launch, the civilian developer's team contracted until game release was dismissed.<ref>[http://ve3d.ign.com/articles/news/48427/Americas-Army-Development-Studio-Closed America's Army Development Studio Closed] {{webarchive |url=https://web.archive.org/web/20131004222440/http://ve3d.ign.com/articles/news/48427/Americas-Army-Development-Studio-Closed |date=October 4, 2013 }} [[IGN]]</ref><ref>[https://archive.today/20120919103738/http://www.shacknews.com/laryn.x?story=59202 America's Army Developers Laid Off] [[Shacknews]]</ref> Responsibility for the development of the game was passed on to the Army Game Studio, part of the AMRDEC Software Engineering Directorate at [[Redstone Arsenal]] in Huntsville, Alabama. The Army Game Studio houses the development and management staff for ''America's Army'' outreach products as well as numerous Military and Government applications.
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