Jump to content
Main menu
Main menu
move to sidebar
hide
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Special pages
Niidae Wiki
Search
Search
Appearance
Create account
Log in
Personal tools
Create account
Log in
Pages for logged out editors
learn more
Contributions
Talk
Editing
Video Graphics Array
(section)
Page
Discussion
English
Read
Edit
View history
Tools
Tools
move to sidebar
hide
Actions
Read
Edit
View history
General
What links here
Related changes
Page information
Appearance
move to sidebar
hide
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Technical details== Unlike the cards that preceded it, which used binary [[Transistor–transistor logic|TTL]] signals to interface with a monitor (and also [[Composite video|composite]], in the case of the CGA), the VGA introduced a video interface using pure analog [[Component video#RGB analog component video|RGB signals]], with a range of 0.7 volts peak-to-peak max. In conjunction with a [[Color depth#18-bit|18-bit]] [[RAMDAC]] (6-bit per RGB channel), this produced a color gamut of 262,144 colors.<ref name=":1" /><ref name=":2" /><ref name=":3" /><ref name=":4" /> The original VGA specifications follow: *Selectable 25.175 MHz<ref>{{Cite web|url=http://www.tinyvga.com/vga-timing/640x480@60Hz|title=VGA Signal 640 x 480 @ 60 Hz Industry standard timing|website=www.tinyvga.com}}</ref> or 28.322 MHz master pixel clock *Maximum of 640 horizontal [[pixel]]s<ref name="ps2_refman1992">PS/2 Video Subsystem Technical Reference Manual 1992</ref> in graphics mode, and 720 pixels in text mode *Maximum of 480 lines<ref name="ps2_refman1992"/> *[[Refresh rate]]s at 60 or 70 [[Hertz|Hz]]<ref>{{cite web|title=VGA Signal timings|url=http://www.tinyvga.com/vga-timing|url-status=live|archive-url=https://web.archive.org/web/20160620145944/http://tinyvga.com/vga-timing|archive-date=2016-06-20}}</ref> *[[Vertical blank interrupt]] <small>(Not all [[clone (computing)|clone]] cards support this.)</small> *[[Planar (computer graphics)|Planar]] mode: up to 16 colors <small>(4 [[bit plane]]s)</small> *Packed-pixel mode: 256 colors <small>([[Mode 13h]])</small> *Hardware [[smooth scrolling]] support *No [[Blitter]] **Supports fast data transfers via "VGA latch" registers *[[Barrel shifter]] *[[Split screen (video games)|Split screen]] support ===Signal timings=== The intended standard value for the horizontal frequency of VGA's {{resx|640x480}} mode is exactly double the value used in the [[NTSC-M]] video system, as this made it much easier to offer optional [[TV-out]] solutions or external VGA-to-TV converter boxes at the time of VGA's development. It is also at least nominally twice that of CGA, which also supported [[composite monitor]]s. All ''derived'' VGA timings (i.e. those which use the master 25.175 and 28.322 MHz crystals and, to a lesser extent, the nominal 31.469 kHz line rate) can be varied by software that bypasses the VGA firmware interface and communicates directly with the VGA hardware, as many MS-DOS based games did. However, only the standard modes, or modes that at least use almost exactly the same H-sync and V-sync timings as one of the standard modes, can be expected to work with the original late-1980s and early-1990s VGA monitors. The use of other timings may in fact damage such monitors and thus was usually avoided by software publishers. Third-party "multisync" CRT monitors were more flexible, and in combination with "super EGA", VGA, and later SVGA graphics cards using extended modes, could display a much wider range of resolutions and refresh rates at arbitrary sync frequencies and pixel clock rates. For the most common VGA mode ({{resx|640x480}}, 60 Hz, [[progressive scan|non-interlaced]]), the horizontal timings can be found in the HP Super VGA Display Installation Guide and in other places.<ref name="Javier Valcarce timings list">{{cite web|title=Javier Valcarce VGA timings page|url=http://www.javiervalcarce.eu/wiki/VGA_Video_Signal_Format_and_Timing_Specifications|url-status=live|archive-url=https://web.archive.org/web/20150102175843/http://javiervalcarce.eu/wiki/VGA_Video_Signal_Format_and_Timing_Specifications|archive-date=2015-01-02}}</ref><ref>HP D1194A Super VGA Display & HP D1195A Ergonomic Super VGA Display Installation Guide, Hewlett Packard</ref> ===Typical uses of selected modes=== {{See also|Extended Display Identification Data}} {{anchor|640×400}} {{resx|640x400}} @ 70 Hz is traditionally the video mode used for booting VGA-compatible [[x86]] [[personal computer]]s<ref name="epanorama_net-vga_timing">{{cite web|title=ePanorama.net - Circuits|url=http://www.epanorama.net/documents/pc/vga_timing.html|url-status=live|archive-url=https://web.archive.org/web/20090227050541/http://www.epanorama.net/documents/pc/vga_timing.html|archive-date=2009-02-27}} 090425 epanorama.net</ref> that show a graphical boot screen, while text-mode boot uses {{resx|720x400}} @ 70 Hz. This convention has been eroded in recent years, however, with POST and BIOS screens moving to higher resolutions, taking advantage of [[EDID]] data to match the resolution to a connected monitor.{{Citation needed|date=September 2024}} {{resx|640x480}} @ 60 Hz is the default Windows graphics mode (usually with 16 colors),<ref name="epanorama_net-vga_timing" /> up to Windows 2000. It remains an option in XP {{citation needed span|date=September 2024|and later versions}} via the boot menu "low resolution video" option and per-application compatibility mode settings, despite newer versions of Windows now defaulting to {{resx|1024x768}} and generally not allowing any resolution below {{resx|800x600}} to be set. The need for such a low-quality, universally compatible fallback has diminished since the turn of the millennium, {{clarify span|as VGA-signalling-standard screens or adaptors unable to show anything beyond the original resolutions have become increasingly rare.|date=September 2024}} {{resx|320x200}} at 70 Hz was the most common mode for early 1990s PC games, with pixel-doubling and line-doubling performed in hardware to present a {{resx|640x400}} at 70 Hz signal to the monitor. The [[Windows 9x|Windows 95/98/Me]] [[LOGO.SYS]] boot-up image was 320 × 400 resolution, displayed with pixel-doubling to present a {{resx|640x400}} at 70 Hz signal to the monitor. The 400-line signal was the same as the standard {{resx|80x25}} text mode, which meant that pressing {{#invoke:key|press|Esc}} to return to text mode didn't change the frequency of the video signal, and thus the monitor did not have to resynchronize (which could otherwise have taken several seconds).{{Citation needed|date=September 2024}}
Summary:
Please note that all contributions to Niidae Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Encyclopedia:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Search
Search
Editing
Video Graphics Array
(section)
Add topic