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==Bibliography== * {{cite book|last1=Coldridge|first1=Jack|last2=Amos|first2=Martyn|title=2010 IEEE Fifth International Conference on Bio-Inspired Computing: Theories and Applications (BIC-TA)|chapter=Genetic algorithms and the art of Zen|year=2010|pages=1417–1423|doi=10.1109/BICTA.2010.5645284|arxiv=1005.4446|isbn=978-1-4244-6437-1|s2cid=14437463}} * {{cite journal|last1=Amos|first1=Martyn|last2=Coldridge|first2=Jack|title=A genetic algorithm for the Zen Puzzle Garden game|journal=Natural Computing|volume=11|issue=3|year=2011|pages=353–359|issn=1567-7818|doi=10.1007/s11047-011-9284-7|s2cid=2118389}} * Jarušek, Petr; Pelánek, Radek, [https://www.aaai.org/ocs/index.php/FLAIRS/FLAIRS11/paper/view/2518 "What determines difficulty of transport puzzles?"], ''Procceedings of the Twenty-fourth International FLAIRS Conference'', pp. 428-433, 18-20 May 2011. * Postma, Jelle, [https://dspace.library.uu.nl/handle/1874/343851 ''Generic Puzzle Level Generation for Deterministic Transport Puzzles''], Utrecht University, December 2016. * Uduslivii, Igor, ''iPhone Game Blueprints'', Packt Publishing, 2013 {{ISBN|1849690278}}. [[Category:Puzzles]] [[Category:Puzzle video games]]
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