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== Re-releases == === ''Super Mario All-Stars'' === {{Main|Super Mario All-Stars}} In 1993,<ref>{{cite web |url=http://www.gamespot.com/snes/action/supermariocollection/index.html?tag=result;title;0 |archive-url=https://archive.today/20120702214351/http://www.gamespot.com/snes/action/supermariocollection/index.html?tag=result;title;0 |url-status=dead |archive-date=July 2, 2012 |title=SNES: Super Mario All-Stars |access-date=August 27, 2008 |website=[[GameSpot]] }}</ref> Nintendo released an enhanced [[Super Nintendo Entertainment System]] compilation titled ''Super Mario All-Stars''. It includes the ''Super Mario Bros.'' games released for the Famicom/NES. The version of ''Super Mario Bros. 2'' included in the compilation has modernized graphics and sound to match the Super NES's 16-bit capabilities, as well as minor alterations in some collision mechanics. It is possible to change the character after losing a single life, while the original version allows changing it only after completing a level or when the player loses all their lives and chooses "Continue", making the game more forgiving when choosing a character not adept at some specific level. The player begins with five lives instead of three, and the slot game gains an additional bonus: if the player obtains three sevens, the player wins 10 lives which is something that was not featured in the original NES version of the game. However, the game has a 99-life limit. === ''BS Super Mario USA Power Challenge'' === In March–April 1996, Nintendo's partnership with the [[St.GIGA]] satellite radio station released an ''[[wikt:裏|ura]]'' or ''[[gaiden]]'' version of the game for the [[Satellaview]] system, titled {{nihongo foot|''BS Super Mario USA Power Challenge''|BSスーパーマリオUSA パワーチャレンジ|Bī Essu Sūpā Mario USA Pawā Charenji|group=lower-alpha}}. Like all Satellaview games, it was released episodically in a number of weekly volumes,<ref name=kameb>{{cite web|url = http://www.f3.dion.ne.jp/~kameb/satella/st_prg/st_prg.htm|script-title = ja:スーパーファミコンアワー番組表|publisher = The Satellaview History Museum|language = ja|date = February 12, 2008|last = Kameb|access-date = March 29, 2009|url-status = dead|archive-url = https://web.archive.org/web/20120401183851/http://www.f3.dion.ne.jp/~kameb/satella/st_prg/st_prg.htm|archive-date = April 1, 2012|df = mdy-all}}</ref> only in Japan, and only in this format.<ref name=kameb /> It features 16-bit audiovisual enhancements to the 8-bit original in the fashion of ''Super Mario All-Stars'', plus "[[Satellaview#SoundLink|SoundLink]]" narration ([[radio drama]]-style streaming voice data intended to guide players through the game and give helpful hints and advice) and broadcast CD-quality music. Due to the nature of SoundLink broadcasts, these games were only broadcast to players between 6:00 and 7:00 PM on broadcast dates, at which times players could download the game from the Events Plaza on the [[BS-X|''BS-X'' application cartridge]].<ref name=kameb /> A single rerun of the broadcasts was conducted in the same weekly format from June 3, 1996, to June 29, 1996, at 5:00 to 6:00 PM. The ''BS-X'' download location for the rerun changed to Bagupotamia Temple.<ref name=kameb /> While the underlying gameplay itself is largely similar, new and arranged content has been added. For instance, the BS version newly featured a score counter. Furthermore, at the beginning of the game, Mario is the only playable character. Later in the game, time-dependent events occur triggering, among other things, the possibility of using other characters. Another feature unique to the game is the inclusion of gold Mario statues (ten in total for each chapter) that are hidden in various locations (including Sub-Space). Collection of the statues in-game grants the player an extra life and refills the life meter. After clearing a level, the player could press "Select" to see some statistics such as the number of statues, coins, cherries, and mushrooms collected, as well as displaying which bosses had been defeated. As a 4-volume broadcast, each week bore a different subtitle. These are the names of the volumes: * {{nihongo foot|"I, Super Birdo"|「あたしたち、スーパーキャサリンズ」|"Atashitachi, Sūpā Kyasarinzu"|group=lower-alpha}}<ref name=pasofami>{{cite web|url = http://www.geocities.jp/pasofami77/game/SMC_list.xls|script-title = ja:スーパーファミコン タイトル|publisher = Famicom House|first = N.|language = ja|last = Andou|access-date = March 10, 2008|url-status = dead|archive-url = https://web.archive.org/web/20120127235105/http://www.geocities.jp/pasofami77/game/SMC_list.xls|archive-date = January 27, 2012|df = mdy-all}}</ref> * {{nihongo foot|"Tryclyde's Secret Quicksand Surprise"|「ガブチョもびっくり流砂の秘密」|"Gabucho Mobikkuri Ryūsa no Himitsu"|group=lower-alpha}}<ref name=pasofami /> * {{nihongo foot|"Fryguy on Pack Ice"|「氷の海でヒーボーボー」|Kōri no Umi de Hībōbō|group=lower-alpha}}<ref name=pasofami /> * {{nihongo foot|"Wart's Trap, Look Out Mario Brothers"|「マムーの罠,危うしマリオブラザーズ」|Mamū no Wana, Abunaushi Mario Burazāzu|group=lower-alpha}}<ref name=pasofami /> === ''Super Mario Advance'' === On March 21, 2001, ''Super Mario Bros. 2'' received another release, based on the ''All-Stars'' remake, as part of ''Super Mario Advance'', which also contains a remake of ''[[Mario Bros.]]'' ''Super Mario Advance'' was developed by [[Nintendo Research & Development 2]],<ref>{{cite web |url=http://us.wii.com/iwata_asks/mario25th/vol3_page1.jsp |title=Joining Nintendo After Super Mario |date=September 13, 2010 |work=Iwata Asks: Super Mario Bros. 25th Anniversary |publisher=[[Nintendo of America, Inc.]] |access-date=January 19, 2011 |archive-date=February 17, 2011 |archive-url=https://web.archive.org/web/20110217171556/http://us.wii.com/iwata_asks/mario25th/vol3_page1.jsp |url-status=dead }}</ref> and was a launch title for the [[Game Boy Advance]]. The ''Super Mario Advance'' version of ''Super Mario Bros. 2'' includes several new features such as the addition of the enemy Robirdo, a robotic Birdo, replacing Mouser as the boss of World 3; the addition of the ''[[Yoshi]] Challenge'', in which players may revisit stages to search for Yoshi Eggs; and a new point-scoring system, similar to that used in the aforementioned ''BS Super Mario USA Power Challenge''. Graphical and audio enhancements appear in the form of enlarged sprites, multiple hit combos, digital voice acting, and such minor stylistic and aesthetic changes as an altered default health-meter level, boss-order, backgrounds, the size of hearts, Princess Toadstool being renamed to the now-standard "Princess Peach", and the inclusion of a chime to announce Stars.<ref name="gb">{{cite web|last=Nix|first=Marc|date=June 14, 2001|title=Super Mario Bros. 2: Super Mario Advance – Game Boy Advance Review at IGN|url=http://gameboy.ign.com/articles/165/165853p1.html|access-date=February 26, 2010|website=IGN|archive-date=September 18, 2009|archive-url=https://web.archive.org/web/20090918064330/http://gameboy.ign.com/articles/165/165853p1.html|url-status=live}}</ref> The game was released for the [[Wii U]] [[Virtual Console]] on July 16, 2014, in Japan and later in North America on November 6, 2014.<ref>{{cite web |url=http://nintendoeverything.com/super-mario-advance-wii-u-virtual-console-footage-japan/ |title=Super Mario Advance Wii U Virtual Console footage (Japan) |publisher=Nintendo Everything |date=July 15, 2014 |access-date=July 16, 2014 |archive-date=August 21, 2017 |archive-url=https://web.archive.org/web/20170821043645/http://nintendoeverything.com/super-mario-advance-wii-u-virtual-console-footage-japan/ |url-status=live }}</ref> It was released for the [[Nintendo Switch]] as a part of the [[Nintendo Classics]] service on May 26, 2023.<ref name="rei">{{Cite web|url=https://www.youtube.com/watch?v=nRyFVwRqUKI|title=Game Boy Advance – May 2023 Game Updates – Nintendo Switch Online + Expansion Pack - YouTube|website=www.youtube.com|date=May 18, 2023 |language=en|access-date=June 4, 2023|archive-date=June 4, 2023|archive-url=https://web.archive.org/web/20230604060235/https://www.youtube.com/watch?v=nRyFVwRqUKI|url-status=live}}</ref> ''Super Mario Advance'' received a "Gold" sales award from the [[Entertainment and Leisure Software Publishers Association]] (ELSPA),<ref name=goldelspa>{{cite web |archive-url=https://web.archive.org/web/20090319031650/http://www.elspa.com/?i=3943 |url=http://www.elspa.com:80/?i=3943 |title=ELSPA Sales Awards: Gold |work=[[Entertainment and Leisure Software Publishers Association]] |archive-date=March 19, 2009 |url-status=dead }}</ref> indicating sales of at least 200,000 copies in the United Kingdom.<ref name=gamasutrasales>{{cite web|archive-url=https://web.archive.org/web/20170918063107/https://www.gamasutra.com/view/news/112220/ELSPA_Wii_Fit_Mario_Kart_Reach_Diamond_Status_In_UK.php |url=https://www.gamasutra.com/view/news/112220/ELSPA_Wii_Fit_Mario_Kart_Reach_Diamond_Status_In_UK.php |title=ELSPA: ''Wii Fit'', ''Mario Kart'' Reach Diamond Status In UK | author=Caoili, Eric | date=November 26, 2008 |work=[[Gamasutra]] |archive-date=September 18, 2017 |url-status=dead }}</ref>
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