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==Release== As a result of the disappointing sales of ''[[Blue Stinger]]'', Activision was discouraged from publishing further titles for the [[Dreamcast]] and relinquished the distribution of the Dreamcast version of ''Quake III Arena'' (ported by Raster Productions) to [[Sega]]. First announced on January 29, 2000.<ref>{{cite web |url=https://www.ign.com/articles/2000/01/29/sega-to-publish-quake-3-for-dreamcast |title=Sega to Publish Quake 3 for Dreamcast |author=Brandon Justice |access-date=December 9, 2021 |date=January 29, 2000 |work=[[IGN|IGNDC]] |publisher=IGN Entertainment, Inc. |archive-date=December 9, 2021 |archive-url=https://web.archive.org/web/20211209061554/https://www.ign.com/articles/2000/01/29/sega-to-publish-quake-3-for-dreamcast |url-status=live }}</ref> and released on October 23, 2000,<ref name="SegaRetro" /> the Dreamcast version of ''Quake III'' featured 4 player [[cross-platform play]] between Dreamcast and PC players. It is often considered one of the best PC-to-console ports of its time thanks to its smooth frame rate and online play.<ref>{{cite web |url=http://www.metacritic.com/games/platforms/drm/quake3arena |title=Quake 3 Arena Dreamcast) |work=[[Metacritic]] |access-date=2008-08-12 |date=2008-08-12 |archive-date=2005-02-07 |archive-url=https://web.archive.org/web/20050207031512/http://www.metacritic.com/games/platforms/drm/quake3arena |url-status=dead }}</ref> There are still communities that play this version online on the remaining dedicated servers running patch version 1.16n and the required map pack.<ref>{{cite web |url=http://www.quake3world.com/maps/maps/dcmappack.doc|title=Quake 3 Arena: Dreamcast Map-pack Installation and Play Instructions) |work=Quake3World |access-date=2008-08-12 |date=2004-06-01 |archive-url = https://web.archive.org/web/20061206003402/http://www.quake3world.com/maps/maps/dcmappack.doc |archive-date = December 6, 2006}}</ref> The Dreamcast version of ''Quake III'' also included [[VMU]] Maze mini-games.<ref name="SegaRetro">{{cite web|url=https://segaretro.org/Quake_III_Arena|title=Quake III Arena|work=Sega Retro|access-date=2021-09-11|archive-date=2021-08-29|archive-url=https://web.archive.org/web/20210829171312/https://segaretro.org/Quake_III_Arena|url-status=live}}</ref> ''Quake III Revolution'' (ported by [[Bullfrog Productions]], published by [[Electronic Arts]] in North America and [[Square Electronic Arts|Electronic Arts Square]] in Japan) was released for the [[PlayStation 2]] in March 2001,<ref>{{cite web |url=http://www.gamefaqs.com/console/ps2/data/468044.html |title=Quake III Revolution Release Information}}</ref> featuring several elements adopted from ''Team Arena'', along with a more mission-based single-player mode. It features split-screen multiplayer for up to 4 players with the PS2 [[Multitap]]. As the game was an early PS2 title, it lacked online play - [[Sony Interactive Entertainment|Sony]] would not launch [[PlayStation 2 online functionality|their network functionality]] in North America until August 2002. [[GameRankings]] rated the release at 83%.<ref>{{cite web |url=http://www.gamerankings.com/htmlpages2/468044.asp?q=Quake%203 |title=Quake 3 Revolution - PS2) |work=[[Gamerankings.com]] |access-date=2008-08-12 |date=2001-03-26 |archive-date=2009-01-10 |archive-url=https://web.archive.org/web/20090110184153/http://www.gamerankings.com/htmlpages2/468044.asp?q=Quake%203 |url-status=live }}</ref> ''Quake III Revolution'' was widely criticized for having long loading times compared to the Dreamcast and PC versions, poor [[game balance]], and for not including [[USB]] mouse and keyboard support [[Out of the box (feature)|out of the box]] (unlike the PlayStation 2's version of Unreal Tournament).<ref>{{cite web |url=https://www.ign.com/articles/2001/03/28/quake-iii-revolution |title=''Quake III: Revolution'' Review |author=Doug Perry |website=IGN |date=27 March 2001 |access-date=26 July 2015 |archive-date=19 September 2019 |archive-url=https://archive.today/20190919094331/https://www.ign.com/articles/2001/03/28/quake-iii-revolution |url-status=live }}</ref><ref>{{cite web|url=https://www.ign.com/articles/2001/04/21/quake-iii-head-to-head|title=Quake III: Head-to-Head|author=[ddr]smile.dk|website=IGN|date=27 March 2001|access-date=December 9, 2021|archive-date=9 December 2021|archive-url=https://web.archive.org/web/20211209061549/https://www.ign.com/articles/2001/04/21/quake-iii-head-to-head|url-status=live}}</ref> ''Quake Arena Arcade'' for the [[Xbox 360]] was officially announced by id at QuakeCon 2007.<ref>{{cite web |url=http://www.eurogamer.net/article.php?article_id=80817|title=Quake Arena coming to XBLA) |work=[[Eurogamer.net]] |access-date=2008-08-12 |date=2007-08-04}}</ref> The title, jointly developed by id and [[Pi Studios]], was released on [[Xbox Live Arcade]] on December 15, 2010. The retail price of the game was set at 1200 Microsoft Points, or $15 [[USD]].<ref>{{cite web |url=http://marketplace.xbox.com/en-US/Product/Quake-Arena-Arcade/66acd000-77fe-1000-9115-d802584108c8 |title=Quake Arena Arcade - Xbox.com |publisher=Marketplace.xbox.com |date=2010-12-15 |access-date=2011-08-17 |archive-date=2011-08-26 |archive-url=https://web.archive.org/web/20110826133425/http://marketplace.xbox.com/en-US/Product/Quake-Arena-Arcade/66acd000-77fe-1000-9115-d802584108c8 |url-status=live }}</ref> ''Quake Arena DS'' for the [[Nintendo DS]] was announced at [[QuakeCon]] on August 4, 2007. [[John D. Carmack|John Carmack]] stated touch screen controls would not be implemented, as he preferred the game be played with the D-pad instead.<ref>{{cite web |url=http://news.spong.com/article/13380/John_Carmack_Talks_Nintendo_Quake_Arena?cb=63 |title=John Carmack Talks Nintendo Quake Arena) |work=Spong.com |access-date=2008-08-12 |date=2007-08-06}}</ref> This version was silently cancelled. ''Quake Zero'' was announced at [[QuakeCon]] on August 3, 2007, and was an updated version of ''Quake 3 Arena'', distributed by free download, run in a browser window and supported by built-in advertising content.<ref>{{cite web |url=http://wire.ggl.com/2007/08/22/quakecon-2007-john-carmack-keynote-video/ |title=GGL Wire ? QuakeCon 2007: John Carmack keynote video |publisher=Wire.ggl.com |date=2007-09-24 |access-date=2011-08-17 |url-status=dead |archive-url=https://web.archive.org/web/20090201002224/http://wire.ggl.com/2007/08/22/quakecon-2007-john-carmack-keynote-video/ |archive-date=2009-02-01 }}</ref> ''Quake Zero'' was launched as ''[[Quake Live]]'',<ref>{{cite web |last=Grant |first=Christopher |url=http://www.joystiq.com/2008/02/20/gdc08-quake-zero-becomes-quake-live/ |title=GDC08: Quake Zero becomes Quake Live |publisher=Joystiq.com |date=2008-02-20 |access-date=2011-08-17 |archive-date=2009-01-30 |archive-url=https://web.archive.org/web/20090130033633/http://www.joystiq.com/2008/02/20/gdc08-quake-zero-becomes-quake-live/ |url-status=live }}</ref> released in 2010. On November 15, 2021, [[Microsoft]] made the [[x86-64]]-based [[Xbox One]]/[[Xbox Series X|Series X]]/[[Xbox Series S|S]] consoles [[List of backward-compatible games for Xbox One and Series X/S|backward compatible]] with ''Quake Arena Arcade'', one of 76 titles published in celebration of the 20th anniversary of the original Xbox console's launch.<ref name="xboxcom-20211115-anniversary">{{cite web|first=Peggy|last=Lo|title=Celebrate 20 years of Xbox with over 70 new Backward Compatible Games|url=https://news.xbox.com/en-us/2021/11/15/70-new-backward-compatible-games/|work=Xbox.com|publisher=[[Microsoft]]|date=2021-11-15|access-date=2021-11-15|archive-url=https://web.archive.org/web/20211115215743/https://news.xbox.com/en-us/2021/11/15/70-new-backward-compatible-games/|archive-date=2021-11-15}}</ref>
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