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====''The Fight for Justice'' (1990-91)==== In the early 1990s, the staff at [[id Software]] had a private ''[[Dungeons & Dragons]]'' game, which would go on to inspire a number of elements in their titles over the following years. With [[John Carmack]] as [[Dungeon Master|DM]], the campaign featured a group of adventurers named the Silver Shadow Band. The group were named for the silver dragon on which they flew, and each represented one of the core stats of the game. Among them was a powerful character named Quake, representing strength, who fought with a magic hammer capable of destroying buildings. Quake was accompanied by a floating magic artefact named the Hellgate Cube which attacked his foes with lightning bolts.<ref name="doomguy 198-213">{{Cite book |last=Romero |first=John |title=Doom Guy: Life in First Person |publisher=Abrams Press |year=2023 |isbn=978-1-4197-5811-9 |location=New York |pages=198β213 |oclc=on1389830938}}</ref> [[John Romero]] described fighting alongside Quake as the most fun they had playing ''D&D''. The Silver Shadow Band did "contract work for Justice, an even more powerful group". The original campaign concluded in early 1992, after Romero's character made a deal with a demon, exchanging a book called the Demonomicron for a magic sword called the Daikatana, which resulted in a demonic invasion that wiped out the [[Material Plane]].<ref>{{harvnb|Romero|2023|pp=126β145}}</ref> A preview included with id Software's first release, 1990's ''[[Commander Keen]]'', advertised a game entitled ''The Fight for Justice'' as a follow-up to the ''Commander Keen'' trilogy. It would feature a character named Quake, "the strongest, most dangerous person on the continent", armed with thunderbolts and a "Ring of Regeneration". Conceived as a [[Video Graphics Array|VGA]] full-color [[Side-scrolling game|side-scrolling]] [[role-playing video game]], ''The Fight for Justice'' was never released. The team briefly explored making the project in 1991 but abandoned the idea as the technology for it simply did not exist at the time. The project was only in development for about two weeks.<ref name="doomguy 198-213" />
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