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===PlayNet/Aristo=== After a failed bid to purchase [[Atari Games]] in 1996, the company which carried on Atari's arcade legacy,<ref>{{cite magazine |date=May 1996 |title=Tidbits... |magazine=[[Electronic Gaming Monthly]] |publisher=[[Ziff Davis]] |page=17 |issue=82}}</ref> Nolan Bushnell became senior consultant to the small game developer Aristo International<ref>{{cite magazine|title=News Bits|magazine=[[GamePro]] |issue=96|publisher=[[International Data Group|IDG]]|date=September 1996|page=21}}</ref> after it bought Borta, Inc., where he was chairman.<ref>{{Cite web |title=BEGIN PRIVACY-ENHANCED MESSAGE |url=https://www.sec.gov/Archives/edgar/data/782145/0000910680-96-000010.txt}}</ref> Aristo's CEO and chairman was [[Mouli Cohen]]. In association with Aristo, Bushnell spearheaded TeamNet, a line of multiplayer-only arcade machines targeted towards adults, which allowed teams of up to four players to compete either locally or remotely via internet.<ref>{{cite magazine|last=Svensson|first=Christian |title=Nolan Bushnell is Back!|magazine=[[Next Generation (magazine)|Next Generation]]|issue=23 |publisher=[[Imagine Media]] |date=November 1996|page=26}}</ref> Aristo was later renamed PlayNet. Borta Inc. Developed video games that included versions of ''[[Urban Strike]]'' and ''[[Jungle Strike]]'' along with online Sports Games. Aristo developed two main products: a touchscreen interface bar-top/arcade system that would also provide internet access, phone calls, and online networked tournaments;<ref>{{cite web|url=http://www.nethelper.com/article/Androbot|title=Review of companies associated with Nolan Bushnell}}</ref> and a digital jukebox, capable of storing thousands of songs and downloading new releases.<ref>{{cite web|url=http://ryanwolfe.prosite.com/1892/28884/gallery/playnet-music-station|title=PlayNet Music Station|website=ryanwolfe.prosite.com|archive-url=https://web.archive.org/web/20160304041631/http://ryanwolfe.prosite.com/1892/28884/gallery/playnet-music-station|archive-date=March 4, 2016}}</ref> By late 1997 the company was facing financial troubles and was planning to withdraw the units it had released in the field and relaunch the line with improvements to the credit card swipe system and internet connections.<ref>{{cite magazine |first=Marcus |last=Webb |title=PlayNet Restructures |magazine=[[Next Generation (magazine)|Next Generation]]|issue=36 |publisher=[[Imagine Media]] |date=December 1997|page=33}}</ref> The company died shortly before the [[dot-com bubble]] burst with its prototype machines still in development in 1997.
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