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=== Entertainment and fine arts === Multimedia is heavily used in the entertainment industry, especially to develop [[special effect]]s in movies and animations (VFX, 3D animation, etc.). Multimedia games are a popular pastime and are software programs available either as CD-ROMs or online. [[Video game]]s are considered multimedia, as they meld animation, audio, and interactivity to give the player an immersive experience. While video games can vary in terms of animation style or audio type, the element of interactivity makes them a striking example of ''interactive multimedia''. ''Interactive multimedia'' refers to multimedia applications that allow users to actively participate instead of just sitting by as passive recipients of information. In the [[arts]], there are [[multimedia art]]ists who blend techniques using different media that in some way incorporate interaction with the viewer. Another approach entails the creation of multimedia that can be displayed in a traditional fine arts arena, such as an [[art gallery]]. Video has become an intrinsic part of many concerts and theatrical productions in the modern era and has spawned content creation opportunities for many media professionals. The first interactive music-only CD, [[No World Order]] by [[Todd Rundgren]], was released in 1993. The CD acted as a customizable album. Although multimedia display material may be volatile, the survivability of the content is as strong as any traditional medium.
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