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===Abilities=== During the development of ''[[Donkey Kong (1981 video game)|Donkey Kong]]'', Mario was known as {{Nihongo|Jumpman|ジャンプマン|Janpuman}}.<ref name="History" /> Jumping—both to facilitate level traversal and as an offensive move—is a common gameplay element in ''Mario'' games, especially the [[Super Mario|''Super Mario'' series]]. By the time ''[[Super Mario RPG]]'' was released, jumping became such a signature act of Mario that the player was often tasked with jumping to prove to [[non-player character]]s that he was Mario. Mario's most commonly portrayed form of attack is jumping to stomp on the heads of enemies, first used in ''[[Super Mario Bros.]]'' This jump-stomp move may entirely crush smaller enemies on the stage, and usually deal damage to larger ones, sometimes causing secondary effects.<ref name="History" /> Subsequent games have elaborated on Mario's jumping-related abilities. ''[[Super Mario World]]'' added the ability to spin-jump, which allows Mario to break blocks beneath him.<ref>{{cite web |url=https://www.vg247.com/super-nes-retro-review-super-mario-world |title=Super NES Retro Review: Super Mario World |first=Nadia |last=Oxford |work=VG247 |date=January 23, 2019 |access-date=March 13, 2024 |archive-date=March 13, 2024 |archive-url=https://web.archive.org/web/20240313114805/https://www.vg247.com/super-nes-retro-review-super-mario-world |url-status=live }}</ref> In ''[[Super Mario 64]]'', Mario gains new jumping abilities such as a sideways somersault; a ground pound, which is a high-impact downward thrusting motion; and the "Wall Kick", which propels him upwards by kicking off walls.<ref>{{cite web |title=Super Mario 64 Review |url=https://www.gamespot.com/reviews/super-mario-64-review/1900-2544714/ |website=[[GameSpot]] |access-date=March 6, 2024 |date=December 1, 1996|url-status=live |archive-url=https://web.archive.org/web/20180215023346/https://www.gamespot.com/reviews/super-mario-64-review/1900-2544714/ |archive-date=February 15, 2018}}</ref> ''[[Super Mario Bros.]]'' introduced the basic three power-ups that have become staples for the series, especially the 2D games – the [[Super Mario#Power-ups and transformations|Super Mushroom]], a large red mushroom,<ref>{{cite web |url=https://www.denofgeek.com/games/is-super-marios-most-iconic-power-up-really-based-on-magic-mushrooms/ |title=How Super Mario's Most Iconic Power-Up Was Inspired by Magic Mushrooms |first=Matthew |last=Byrd |website=Den of Geek |date=April 20, 2022 |access-date=March 8, 2024 |archive-date=March 8, 2024 |archive-url=https://web.archive.org/web/20240308134817/https://www.denofgeek.com/games/is-super-marios-most-iconic-power-up-really-based-on-magic-mushrooms/ |url-status=live }}</ref> which causes Mario to grow larger and be able to survive getting hit once; the Fire Flower, which allows Mario to throw [[fire]]balls; and the Super Star, which gives Mario temporary invincibility. These powers have appeared regularly throughout the series.<ref name="History" />
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