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Hexen: Beyond Heretic
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==Console versions== ''Hexen'' was released for the [[Sega Saturn]], [[PlayStation (console)|PlayStation]], and [[Nintendo 64]], all released and distributed by GT Interactive during the first half of 1997. While presenting several specific differences in their respective translations of the original PC game, all of them constitute essentially the same game with no major changes to level design, plot, or overall delivery. The PlayStation version, developed by [[Probe Entertainment]], has the FMV scenes and [[Red Book audio]] music from the PC CD-ROM version, but no multiplayer mode. The scripting and animation is slower, enemies have only their front sprites and lack gory deaths when attacked by strong hits or weapons, and the frame rate is slower. Although all levels are present in this version and feature their correct layouts, their architecture details are somewhat simplified and there is some loss in overall lighting quality. This port is based on a beta version of the original PC version of ''Hexen'' as many gameplay tweaks are shared, such as the simpler level design and the Fighter's weapons being weaker compared to other versions. The Sega Saturn version, also developed by Probe,<ref>{{cite magazine |title=Hexen: It's Another Classic Id Game!|magazine=[[Sega Saturn Magazine]]|issue=13 |publisher=[[Emap International Limited]]|date=November 1996|page=30}}</ref> inherits most of the restrictions of the PlayStation version, such as the simplified scenery architecture and the downgraded lighting, although it does feature improvements in certain aspects. The scripting is faster, and the frame rate, while not fluid or consistent, is slightly better. The enemies still have all but their front sprites missing, but they retain their gory deaths when killed by a strong hit or weapon. This version also has hidden two-player link-up cooperative and deathmatch modes, accessible only through the unlockable cheat menu.<ref>{{cite magazine |title=Tips: Hexen |magazine=[[Sega Saturn Magazine]] |issue=20|publisher=[[Emap International Limited]] |date=June 1997|page=77}}</ref> While this port shares the FMV scenes and most of the Redbook audio music from the other CD-ROM versions, it also includes some new music tracks. The Nintendo 64 version, developed by [[Software Creations]],<ref>{{cite magazine|title=Gaming Gossip|magazine=[[Electronic Gaming Monthly]]|issue=88 |publisher=[[Ziff Davis]] |date=November 1996|page=34}}</ref> retains all of the graphical quality and scenery architecture, has a consistent frame rate, and includes high detail and smooth filtering. This version also has four-player split-screen cooperative and deathmatch modes, although they must be played in low detail mode.<ref name=IGN64/> Due to [[Nintendo 64 Game Pak|cartridge storage limitations]], the Nintendo 64 version is based on the original PC floppy version and lacks the FMV scenes and Redbook audio music introduced in the CD-ROM version, although it has new narrative introductions to the levels.
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