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==Reception== In the August 1989 edition of ''[[Games International]]'' (Issue #8), [[James Wallis (games designer)|James Wallis]] liked the design and layout of the book, but pointed out that "the rewriting of a large number of rules [...] shows that ''GURPS'' is not a truly generic rolegame and makes ''GURPS Supers'' substantially harder to learn". He disliked the additional complexities around character generation, and was disturbed that the book did not spend much time on the creation of character background, saying this was a failure of the system to properly engage with the nature of comic books. He also commented that ''GURPS'' combat was frequently deadly, whereas in comic books combat is not usually lethal. Wallis concluded by giving this book a below average rating of only 2 out of 5: "For my money, ''GURPS Supers'' is flawed [...] There is too much emphasis on rules changes; it fails as a superhero rolegame because of the overrealism of the ''GURPS'' rules, and it fails as a generic sourcebook because it is not generic".<ref name=gi>{{cite magazine|last=Wallis|first=James|author-link=James Wallis (games designer)|date=August 1989 |title=GURPS Supers|journal=[[Games International]]|issue=8|pages=42}}</ref> In the September 1996 edition of ''[[Dragon (magazine)|Dragon]]'' (Issue #233), [[Rick Swan]] compared the second edition of ''GURPS Supers'' to ''[[Champions (role-playing game)|Champions]]'', and commented that "''GURPS Super'' takes a more realistic route, stressing personality over punch-outs. That's not to say it's stodgy; a typical chapter is titled 'Unnatural Multiple Limbs from Another World'. The Second Edition streamlines the occasionally awkward mechanics of the First Edition and adds some nifty new powers".<ref name="Dragon #233">{{cite journal | last = Swan | first = Rick | author-link = Rick Swan | title = Role-playing Reviews | journal = [[Dragon (magazine)|Dragon]] | issue = #233 | page = 113 | publisher = [[TSR, Inc.|TSR]] | location = [[Lake Geneva, Wisconsin]] | date=September 1996}}</ref> In the May 1996 edition of ''Arcane'' (issue #6), Steve Faragher gave the second edition of ''GURPS Supers'' a below-average rating of only 6 out of 10, and called the background setting "rather dull", saying it is "fine if you want to recreate a Saturday afternoon TV show, but not so great for a more fantastic, underground campaign of the ''Watchmen'' variety". Faragher concluded that "it's a competent enough set of rules - and one that's well presented - but ''GURPS Supers'' is not exactly compulsive playing material".<ref name="Arcane6">{{cite journal|last= Faragher|first=Steve|date=May 1996|title=Games Reviews|journal=Arcane|publisher=[[Future plc|Future Publishing]]|issue=6|pages=71}}</ref>
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