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Full Throttle (1995 video game)
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===Cancelled sequels=== In spring 2000, LucasArts began production of ''Full Throttle 2'', an official sequel to continue the storyline of ''Full Throttle''.<ref name="FT2">{{cite interview|url=http://adventureadvocate.gr/html/page.php?file=VampyreEN.php|first=Bill|last=Tiller|date=July 4, 2006|access-date=July 6, 2006|archive-url=https://web.archive.org/web/20060712170540/http://adventureadvocate.gr/html/page.php?file=VampyreEN.php|archive-date=July 12, 2006|title=Interview with Bill Tiller - A Vampyre Story|interviewer1=Ellesar |interviewer2=Fallen_Angel |interviewer3=qrious|work=Adventure Advocate}}</ref> Since Tim Schafer had already left the company at the time, [[Larry Ahern]], who was involved in the original game's development, was appointed the project lead and [[Bill Tiller]], the [[art director]]. The story would have focused on Ben's efforts to foil a plan by a "large corporation" and the local governor to replace all paved highways with hover pads, robbing the bikers and truckers of their traditional ground. In the first half of the game, Ben would have prevented an assassination attempt on Father Torque, who now leads the anti-hovercraft rally, then team up with a "persistent undercover female reporter" to bring down the villainous governor. In Tiller's opinion, the sequel "was going to capture the feel of the first game yet expand upon the [[Social environment|milieu]]".<ref name="ACG_BT_int" /> At the early stages, the project received positive feedback from other LucasArts employees but according to Tiller, it eventually fell apart because of disagreements on the game style between the production team and "a particularly influential person" within the management, which led to a series of "mistakes". The production ceased in November 2000, when 25% of the levels and about 40% of the preproduction art were complete. LucasArts never released an official statement regarding the game cancellation.<ref name="ACG_BT_int" /> Both Ahern and Tiller left LucasArts in 2001, after the game was cancelled. In mid-2002, LucasArts announced ''Full Throttle: Hell on Wheels'' for Windows and, for the first time, [[PlayStation 2]] and [[Xbox (console)|Xbox]]. The game was to be an [[action-adventure game|action-adventure]], with more emphasis on action and fighting than adventure, because the designers wanted the game to feel more physical than the first.<ref>{{cite web|url=http://www.gamestm.co.uk/?p=580 |title=The Empire Strikes Out β LucasArts And The Death Of Adventure Games - gamesTM - Official Website |date=April 8, 2010 |url-status=live |archive-url=https://web.archive.org/web/20100410213723/http://www.gamestm.co.uk/?p=580 |archive-date=April 10, 2010}}</ref> ''Hell on Wheels'' would have been set in El Nada, Ben's "old stomping ground", whose roads have been mysteriously destroyed. Ben believes that one of the new gangs introduced in the game, the Hound Dogs, are behind this but soon discovers a more sinister and murderous plot. Together with Father Torque and Maureen, he would have thwarted the unnamed [[villain]]'s plan and protected "the freedom of the open road".<ref name="ACG_BT_int" /> [[Sean Clark]] was named the project lead of ''Hell on Wheels'' and the development progressed smoothly until late 2003, when it was abruptly canceled. Just months prior to that, at [[E3 2003]], a [[playable demo]] was shown and a [[teaser trailer]] was released by LucasArts.<ref>{{Cite web|url=https://www.youtube.com/watch?v=X9WUVPA5swo |publisher=[[LucasArts]] |date=May 14, 2003 |title=Full Throttle: Hell on Wheels E3 2003 trailer |access-date=February 24, 2017 |url-status=live |archive-url=https://web.archive.org/web/20170406012141/https://www.youtube.com/watch?v=X9WUVPA5swo |archive-date=April 6, 2017}}</ref> [[Simon Jeffery]] (then president of LucasArts) said that "We do not want to disappoint the many fans of ''Full Throttle'', and hope everyone can understand how committed we are to delivering the best-quality gaming experience that we possibly can" in the official press release. Critics cited poor [[computer graphics|graphics]] compared to other 3D action adventures of the time and [[Tim Schafer]]'s lack of involvement in the project as possible reasons for its cancellation.<ref name="ACG_BT_int" /> Additionally, [[Roy Conrad]], the original voice actor for Ben, died in 2002.<ref name="IMDb_Conrad">{{cite web|url=https://www.imdb.com/name/nm0175720/ |title=Roy Conrad |website=[[Internet Movie Database]] |access-date=September 18, 2008 |url-status=live |archive-url=https://web.archive.org/web/20090114180012/http://www.imdb.com/name/nm0175720/ |archive-date=January 14, 2009}}</ref> Critics considered development of new sequels to ''Full Throttle'' unlikely. LucasArts' interest shifted away from the adventure genre in later years, and failure to develop two sequels presumably hindered the possibility of a third. Also, nearly all developers who were involved with the original ''Full Throttle'' in 1995 had since left LucasArts.<ref name="ACG_BT_int" /> LucasArts ceased all internal development in 2013, shortly after their parent company [[Lucasfilm]] was purchased by [[The Walt Disney Company]].<ref>{{cite news|url=http://www.huffingtonpost.co.uk/2013/04/04/rip-lucasarts-disney-star-wars-1313_n_3012925.html |work=[[The Huffington Post]] |access-date=April 18, 2013 |date=April 4, 2013 |title=RIP LucasArts: Disney Shutters Games Development At Iconic Studio |url-status=live |archive-url=https://web.archive.org/web/20130427210824/http://www.huffingtonpost.co.uk/2013/04/04/rip-lucasarts-disney-star-wars-1313_n_3012925.html |archive-date=April 27, 2013}}</ref> In a 2017 interview discussing the work on the remaster, Schafer said that he feels that the story of ''Full Throttle'' was essentially complete with the game, and does not envision creating a sequel himself.<ref name="dtoid remake"/>
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