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=== No player elimination === Another prominent characteristic of these games is the lack of player elimination.<ref>{{Cite news| last = Faber| first = Tom| title = The transformative power of games| work = Financial Times| location = London| accessdate = 2022-01-19| date = 2021-12-17| url = https://www.ft.com/content/c2f8b5b6-1f30-48cc-a098-71484ded9a00}}</ref> Eliminating players before the end of the game is seen as contrary to the social aspect of such games. Most of these games are designed to keep all players in the game as long as possible, so it is rare to be certain of victory or defeat until relatively late in the game. Related to no-player-elimination, Eurogame scoring systems are often designed so that hidden scoring or end-of-game bonuses can catapult a player who appears to be in a lagging position at end of play into the lead. A second-order consequence is that Eurogames tend to have multiple paths to victory (dependent on aiming at different end-of-game bonuses) and it is often not obvious to other players which strategic path a player is pursuing. Balancing mechanisms are often integrated into the rules, giving slight advantages to lagging players and slight hindrances to the leaders. This helps to keep the game competitive to the very end, an example of which is Power Grid, where the turn order is determined by number of cities (and biggest power plant as the tie-breaker), such that players further ahead are handicapped in their option of plays.
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