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===License term=== Traditionally, software was distributed in the form of binary [[object code]] that could not be understood or modified by the user,{{sfn|Boyle|2003|p=45}} but could be downloaded and run. The user bought a perpetual license to use a particular version of the software.{{sfn|Clohessy ''et al.''|2020|pp=40-41}} [[Software as service]] (SaaS) vendors—who have the majority [[market share]] in [[application software]] {{as of|lc=yes|2023}}{{sfn|Watt|2023|p=4}}—rarely offer perpetual licenses.{{sfn|Dempsey |Kelliher|2018|p=48}} SaaS licenses are usually temporary and charged on a pay-per-usage or subscription basis,{{sfn|Dempsey |Kelliher|2018|pp=48, 57}} although other revenue models such as [[freemium]] are also used.{{sfn|Dempsey |Kelliher|2018|pp=61-63}} Even if the user purchases a perpetual license, it is common for EULAs to allow unilateral termination by the vendor for any number of vague reasons or none at all.{{sfn|Carpenter|2023|pp=482-483}}{{sfn|Bonar-Bridges|2016|pp=82-83}} Furthermore, many EULAs allow the vendor to change the terms at any time and the customer must choose between agreeing or ceasing use of the product, without getting a refund.{{sfn|Carpenter|2023|p=485}}{{sfn|Bonar-Bridges|2016|p=83}} EULAs are also applicable to [[in-app purchase]]s and [[microtransactions]]. As a result, players could lose access to purchased content if the vendor decides to terminate their license and withdraw the content.{{sfn|King|2016|pp=1368-1369}}
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