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Descent (video game)
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====Cancelled ports==== A [[Sega 32X]] version of ''Descent'' was planned as the first console version,<ref name="EGM_Saturn"/> but it was never released. A [[3DO Interactive Multiplayer]] version was showcased at [[E3 1995]] and slated to be published by Interplay, but never came to fruition for unknown reasons.<ref>{{cite magazine |url=https://archive.org/stream/Gamefan_Vol_3_Issue_07#page/n40/mode/2up|title=E-3 The Biggest And Best Electronic Entertainment Show Ever! β 3DO|magazine=[[GameFan]]|volume=3 |issue=7|date=July 1995 |pages=38β39}}</ref> Likewise, a [[Panasonic M2]] version was also announced but never released due to the system's cancellation.{{efn|<ref>{{cite magazine |url=https://archive.org/details/nextgen-issue-012/page/n81|title=NG Hardware β 3DO M2 β Key Software|magazine=[[Next Generation (magazine)|Next Generation]]|issue=12 |date=December 1995|page=81}}</ref><ref>{{cite magazine |url=https://archive.org/details/Edge_UK_024/page/n5|title=Cutting Edge β 3DO buoyant as M2 picks up speed β M2 launch software|magazine=[[Edge (magazine)|Edge]]|issue=23 |date=September 1995|page=7}}</ref><ref>{{cite magazine|url=https://archive.org/details/3DO_Magazine_Issue_10_1996-05_Paragon_Publishing_GB/page/n33|title=Preview β Coming Soon β M2|magazine=[[Paragon Publishing|3DO Magazine]]|issue=10|date=May 1996|page=34}}</ref><ref>{{cite magazine|url=https://archive.org/details/3DO_Magazine_Issue_12_1996-07_Paragon_Publishing_GB/page/n3|title=News β E3 '96: 3DO? β M2 Dream List|magazine=[[Paragon Publishing|3DO Magazine]]|issue=12|date=July 1996 |page=4}}</ref><ref>{{cite magazine|url=https://archive.org/details/3DO_Magazine_Issue_12_1996-07_Paragon_Publishing_GB/page/n33|title=Preview β Coming Soon β M2|magazine=[[Paragon Publishing|3DO Magazine]]|issue=12|date=July 1996|page=34}}</ref>}} A planned [[Sega Saturn]] version was cancelled because the programmers found that a straight port of the PlayStation version was not possible, and they did not think it would be worth their while to do a more elaborate port for the Saturn.<ref>{{cite magazine |title=Descent Is Sent Down|magazine=[[Sega Saturn Magazine]]|issue=14 |date=December 1996|page=8}}</ref><ref>{{cite magazine|title=Descent|magazine=[[GamePro]] |issue=86|date=November 1995|page=186}}</ref> Interplay had plans dating to mid-1996 to port ''Descent'' to [[Nintendo 64]] under the name ''Ultra Descent''.<ref>{{cite magazine |title=Dossier|magazine=[[Nintendo AcciΓ³n]]|language=es|date=July 1996|issue=44|page=45}}</ref> The port was delayed before it was eventually cancelled in 1998 in favor of ''Descent 3'', with Parallax's Jim Boone explaining that it never reached the design phase in development.<ref>{{cite web|url=http://www.ign.com/articles/1997/09/26/update-ultra-descent|title=Descent N64 Update September 1997|website=[[IGN]]|date=September 25, 1997|access-date=June 28, 2019|archive-date=November 21, 2018|archive-url=https://web.archive.org/web/20181121072857/https://www.ign.com/articles/1997/09/26/update-ultra-descent|url-status=live}}</ref><ref>{{cite magazine|title=In Search of the Requested Cartridge|magazine=Magazine 64|publisher=[[Future plc|Future Publishing]]|language=es|location=Barcelona|date=May 1998|issue=5|page=45}}</ref> In April 2010, Interplay partnered with independent developer G1M2 to release a [[WiiWare]] version for Fall 2010.<ref>{{cite web|url=http://www.nintendolife.com/news/2010/04/interplay_straps_in_with_descent_for_wiiware|title=Interplay Straps In with Descent for WiiWare|last=Wahlgren|first=Jon|date=April 15, 2010|work=[[Nintendo Life]]|access-date=June 28, 2019|archive-url=https://web.archive.org/web/20230415080527/https://www.nintendolife.com/news/2010/04/interplay_straps_in_with_descent_for_wiiware|archive-date=April 15, 2023|url-status=live}}</ref> It would have featured enhanced textures and a variety of controls, including motion controls of a Wii Remote and Nunchuk with a MotionPlus accessory and possibly a [[Wii Balance Board]].<ref>{{cite magazine|url=https://archive.org/details/nintendo-power-issue-262-holiday-2010/page/34|title=Underground Revival|last=Hoffman|first=Chris|magazine=[[Nintendo Power]]|date=Christmas 2010|access-date=April 15, 2023|issue=262|page=34}}</ref> The deadline was missed, and the last time the developer publicly provided an update on its progress was in a response to a news inquiry in 2011, assuring that the project was still underway,<ref>{{cite web|url=https://www.giantbomb.com/articles/phew-descent-wiiware-still-in-developmentwait-what/1100-3141|title=Phew, Descent WiiWare Still in Development...Wait, What?|last=Klepek|first=Patrick|work=[[Giant Bomb]]|date=May 5, 2011|access-date=April 15, 2023|archive-url=https://web.archive.org/web/20230415080050/https://www.giantbomb.com/articles/phew-descent-wiiware-still-in-developmentwait-what/1100-3141|archive-date=April 15, 2023|url-status=live}}</ref> before it was ultimately quietly abandoned.
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