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==Game library== [[Image:Doom32X.PNG|thumb|right|The 32X version of ''[[Doom (1993 video game)|Doom]]'']] {{See also|List of 32X games}} The 32X library consists of 40 games, including six that required both the 32X and Sega CD. Among them were ports of arcade games ''[[After Burner]]'', ''[[Space Harrier]]'', and ''[[Star Wars Arcade]]'', a [[Side-scrolling video game|sidescroller]] with a [[hummingbird]] as a main character in ''[[Kolibri (video game)|Kolibri]]'', and a 32X-exclusive ''[[Sonic the Hedgehog]]'' spinoff, ''[[Knuckles' Chaotix]]''. Several of the games released for the 32X are enhanced [[Porting|ports]] of Genesis games, including ''[[NFL Quarterback Club (video game)|NFL Quarterback Club]]'' and ''[[World Series Baseball '95]]''.<ref>{{cite magazine|date=November 1995|title=World Series Baseball|url=https://archive.org/details/nextgen-issue-011/page/n177/mode/2up|magazine=[[Next Generation (magazine)|Next Generation]]|publisher=Imagine Media|volume=1|issue=11|page=177 |quote=''World Series Baseball '95'' for the 32X isn't much better than its 16-bit counterpart, but it's easily the best baseball game available.}}</ref> In a retrospective review of the console, ''Star Wars Arcade'' was considered the best game for the 32X by ''[[IGN]]'' for its cooperative play, soundtrack, and faithful reproduction of the experiences of ''[[Star Wars (film)|Star Wars]]''.<ref name=32XIGN /><ref name=IGNSW>{{cite web|author=Buchanan, Levi|title=Star Wars Arcade Review|website=[[IGN]]|date=October 24, 2008 |access-date=May 24, 2013|url=http://www.ign.com/articles/2008/10/24/star-wars-arcade-review |url-status=live|archive-url=https://web.archive.org/web/20140223223304/http://www.ign.com/articles/2008/10/24/star-wars-arcade-review|archive-date=February 23, 2014|df=mdy-all}}</ref> In a separate review, ''IGN''{{'}}s Levi Buchanan praised the 32X game ''[[Shadow Squadron]]'' as superior to ''Star Wars Arcade''.<ref>{{cite web |last=Buchanan |first=Levi |date=November 13, 2008 |title=''Shadow Squadron'' Review |url=http://www.ign.com/articles/2008/11/13/shadow-squadron-review |url-status=live |archive-url=https://web.archive.org/web/20141127184258/http://www.ign.com/articles/2008/11/13/shadow-squadron-review |archive-date=November 27, 2014 |access-date=November 14, 2014 |website=[[IGN]] |df=mdy-all}}</ref> ''[[Retro Gamer]]'' writer Damien McFerran, however, praised ''[[Virtua Fighter (video game)|Virtua Fighter]]'' as "the jewel in the 32X's crown",<ref name="Retroinspection"/><ref>cf. {{cite magazine|date=November 1995|title=Un-X-Pected|url=https://archive.org/details/nextgen-issue-011/page/n177/mode/2up|magazine=[[Next Generation (magazine)|Next Generation]]|publisher=Imagine Media|volume=1|issue=11|page=177 |quote=The 32X version has kept all the moves intact. The characters don't look quite as solid as the Saturn version, but still look amazingly solid. Also added is the three new camera angles (birds-eye, low-angle, and high angle), a tournament feature for a group of competitors, and a full-match replay feature.}}</ref> and ''[[GamesRadar+]]'' named ''Knuckles' Chaotix'' as the best game for the system.<ref name="GamesRadar+"/> ''[[Next Generation (magazine)|Next Generation]]'' called ''Virtua Fighter'' "the colorful wreath on 32X's coffin",<ref name=NGen12/> reflecting the consensus among contemporary critics that the game was at once arguably the 32X's best release and a clear harbinger of the platform's imminent discontinuation, since it was inferior to the already-released Saturn version of ''[[Virtua Fighter Remix]]'', as well as the forthcoming Saturn release of ''[[Virtua Fighter 2]]''.<ref>{{cite magazine|title=Virtua Fighter Review|magazine=[[Electronic Gaming Monthly]]|issue=75|publisher=Sendai Publishing|date=October 1995|page=36}}</ref><ref>{{cite magazine |date=November 1995|title=ProReview: Virtua Fighter|url=https://archive.org/details/GamePro_Issue_076_November_1995/page/n67/mode/2up|magazine=[[GamePro]]|publisher=[[International Data Group|IDG]]|issue=86|page=66}}</ref><ref>{{cite magazine|date=November 1995|title=Un-X-Pected! |url=https://archive.org/details/nextgen-issue-011/page/n177/mode/2up|magazine=[[Next Generation (magazine)|Next Generation]]|publisher=[[Imagine Media]]|issue=11|page=177}}</ref><ref name=GPl79>{{cite magazine |title=System Analysis: 32X|magazine=[[Game Players]]|issue=79|publisher=Signal Research |page=52 |quote=Easily the cream of the 32X crop, ''Virtua Fighter'' is one of the most playable brawlers around. But with ''VF Remix'' and ''VF2'' on Saturn, it's not a great reason to buy into the add-on.}}</ref> In response to fan inquiries, Sega stated that the 32X architecture was not powerful enough to handle a port of ''Virtua Fighter 2''.<ref>{{cite magazine|date=March 1996 |title=Buyers Beware|url=https://archive.org/details/GamePro_Issue_090_Volume_08_Number_03_1996-03_IDG_Publishing_US/page/n15/mode/2up|magazine=[[GamePro]]|publisher=[[International Data Group|IDG]]|issue=90|page=14}}</ref> Despite its 32-bit processing and potential for better graphics and sound than the Genesis, most games did not take advantage of the 32X hardware.<ref name="GamesRadar+" /> ''[[Doom (1993 video game)|Doom]]'' for the 32X received near-perfect reviews,<ref name="DREGM">{{cite magazine | date=January 1995 |title=Doom Review|publisher=EGM Media, LLC |magazine=[[Electronic Gaming Monthly]] |issue=66 |page=40 |quote=Scores: 9, 8, 8, 8, 9 β Oh, yeah! Hours of fun! Just the thing a person needs after a rough day! This isn't the PC version, but it still does a great job with the first-person, point-the-weapon-and-shoot idea. This has to be the ultimate stress reliever!}}</ref><ref name="GPDoom">{{cite magazine | date=February 1995 |title=Doom Review |magazine=[[GamePro]] |publisher=IDG|issue=67 |page=58 |quote=Score: 100 β Join the Space Marines! Travel to exotic worlds, meet new creatures and shoot them. It's time to lock and load ''Doom'' into a 32X and enjoy the game Wolfenstein built. This ''Doom'' sports fewer levels and less complex graphics than the PC or Jaguar versions, but it still has the chops!}}</ref><ref name="GameFan">{{cite magazine | date= 1994 |title=Doom Review |magazine=[[GameFan]] |publisher=DieHard Gamers Club|quote=Score: 87 β I'm become accustomed to seeing new systems come out with horrible "games" imaginable, but the 32X is the complete opposite! With ''Doom'', you get about 75% of the PC original's greatness (er, not counting the background music) for a tenth of the price. Hey...I'm there!}}</ref><ref>{{cite web |date=1995 |title=Mega 32X Doom Review |url=https://plus.google.com/photos/103856167955960919854/albums/5905104259119998225?banner=pwa |url-status=live |archive-url=https://web.archive.org/web/20140315192036/https://plus.google.com/photos/103856167955960919854/albums/5905104259119998225?banner=pwa |archive-date=March 15, 2014 |access-date=March 4, 2014 |website=[[Sega Force]] |publisher= |quote= |df=mdy-all}}</ref> but was later criticized as inferior to versions for the PC and the Atari Jaguar, with missing levels, poor graphics and audio, jerky movement, and [[Window (computing)|windowed]] gameplay.<ref name="32XIGN" /><ref name="IGNDOOM">{{cite web|author=Buchanan, Levi|title=Doom 32X Review|website=[[IGN]]|access-date=May 24, 2013|url=http://www.ign.com/articles/2008/12/06/doom-32x-review|date=December 5, 2008|url-status=live|archive-url=https://web.archive.org/web/20140223050727/http://www.ign.com/articles/2008/12/06/doom-32x-review|archive-date=February 23, 2014|df=mdy-all}}</ref><ref>{{cite magazine |last=Diver |first=Mike |date=May 6, 2014 |title=20 years after launch, what can Sega's 32X teach today's console giants? |url=http://www.edge-online.com/features/20-years-after-launch-what-can-segas-segas-32x-teach-todays-console-giants/ |url-status=dead |archive-url=https://web.archive.org/web/20141129030818/http://www.edge-online.com/features/20-years-after-launch-what-can-segas-segas-32x-teach-todays-console-giants/ |archive-date=November 29, 2014 |access-date=November 14, 2014 |magazine=[[Edge (magazine)|Edge]] |publisher=}}</ref> Franz believes few developers were willing to invest in designing games to work with the 32X's improved audio abilities.<ref name="Retroinspection"/> One cause was the rush to release games for the 32X launch; former Sega of America [[executive producer]] Michael Latham said it took "a lot of convincing" to release the 32X launch game ''Cosmic Carnage.''{{Sfn|Kent|2001|p=496}} With ''Doom'', [[id Software]] programmer [[John Carmack]] had to cut a third of the levels to have the game ready for the 32X launch. Because of time limitations, game designs were intentionally conservative and did not show what the 32X hardware was able to do.<ref name="Retroinspection"/> Another factor was the architecture of the 32X's dual processors and graphics processor having difficulty accessing RAM, leading to developers choosing to only use one processor for their games.<ref name=":2" /> In an interview at the end of 1995, Sega vice president of marketing Mike Ribero insisted that Sega was not abandoning the 32X, but acknowledged that first-party support had been lackluster: "I won't lie to you, we screwed up with 32X. We overpromised and underdelivered."<ref>{{cite magazine|title=1996 |magazine=[[Electronic Gaming Monthly]]|issue=78|publisher=[[Ziff Davis]]|date=January 1996|pages=18β20}}</ref>
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