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Virtua Fighter (video game)
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===''Virtua Fighter''=== The game's development began in 1992, following the development of ''[[Virtua Racing]]''.<ref>{{cite book |last1=Horowitz |first1=Ken |title=The Sega Arcade Revolution: A History in 62 Games |date=July 6, 2018 |publisher=[[McFarland & Company]] |isbn=978-1-4766-3196-7 |page=293 |url=https://books.google.com/books?id=7qZhDwAAQBAJ&pg=PA293 |quote=Work on Sega's ground-breaking 3D fighter began in 1992, using the same Model 1 Pro Board that powered ''Virtua Racing''.}}</ref> ''Virtua Fighter'' was developed to run on [[Sega Model 1]] arcade hardware,<ref>{{cite web|url=http://www.sega-16.com/2010/02/history-of-virtua-fighter|title=Sega-16 β History of: Virtua Fighter}}</ref> developed internally at [[Sega]].<ref name="Real3D">{{cite web |title=Sega Enterprises Ltd. |url=http://www.real3d.com/sega.html |archive-url=https://web.archive.org/web/19970102114017/http://www.real3d.com/sega.html |website=[[Real3D]] |publisher=[[Lockheed Martin]] |year=1996 |url-status=dead |archive-date=January 2, 1997 |access-date=April 19, 2021}}</ref><ref name="thg">{{cite web |title=Second Hand Smoke β One up, two down |url=http://www.thg.ru/smoke/19991022/print.html |website=[[Tom's Hardware Guide]] |publisher=[[Tom's Hardware]] |access-date=April 19, 2021 |date=October 22, 1999 |archive-date=February 22, 2015 |archive-url=https://web.archive.org/web/20150222220103/http://www.thg.ru/smoke/19991022/print.html |url-status=dead }}</ref> According to Sega of Japan's publicity manager, Kurokawa, "We deliberately didn't publicize all the [fighting] moves at the same time but instead revealed them to gamers one at a time by means of the Japanese videogame press."<ref>{{cite journal|title=AM2 |journal=[[Next Generation (magazine)|Next Generation]]|issue=4|publisher=[[Imagine Media]]|date=April 1995|pages=68β69}}</ref> ''Virtua Fighter'' also used 3D [[motion capture]] technology.<ref name="CVG158"/><ref name="Maximum"/> Before ''Virtua Fighter'', [[Sega AM3]] simulated 3D using a creative method of sprite scaling on the 1993 arcade fighting game ''Dark Edge''.<ref>{{Cite web |title=Dark Edge - Videogame by Sega |url=https://www.arcade-museum.com/Videogame/dark-edge |access-date=2024-08-29 |website=Museum of the Game |language=en-US}}</ref> According to Suzuki, an issue during the game's development was performing fast [[Division (mathematics)|division]] calculations for 3D operations. The only applications he was aware of performing fast enough divisions at the time were [[nuclear reactors]] and space [[rockets]]. The team "were working away with craftsmanship equivalent to inscribing 100 words on a single grain of rice" to achieve fast 3D division operations, according to Suzuki.<ref>{{cite book |chapter=Yu Suzuki Interview |title=γ»γ¬γγΌγγγΉγγͺγ’ |trans-title=Sega Hard Historia |date=March 2021 |publisher=[[SB Creative]] |isbn=978-4-7973-9943-1 |language=ja}} ([https://www.phantomriverstone.com/2021/08/mar-2021-yu-suzuki-interview-sega-hard.html Part 1] and [https://www.phantomriverstone.com/2021/08/march-2021-yu-suzuki-interview-part-two.html Part 2])</ref> An early prototype version of the arcade game featured an [[Arab]] fighter called Siba. This early version did not have Akira Yuki, who was added later in development as a replacement for Siba, with Akira becoming the game's protagonist.<ref>{{cite news |title=Before Shaheen There Was (Almost) Siba |url=https://hardcoregamer.com/2015/01/01/before-shaheen-there-was-almost-siba/126867/ |access-date=May 30, 2021 |work=Hardcore Gamer |date=January 1, 2015}}</ref> This early prototype version was location tested in Japan and then demonstrated at the [[Amusement Machine Show]] (AM Show) in August 1993.<ref name="RePlay">{{cite magazine |title=Once Again, JAMMA Says "Bigger is Better" |magazine=RePlay |date=October 1993 |volume=19 |issue=1 |pages=129β150 |url=https://archive.org/details/re-play-volume-19-issue-no.-1-october-1993-600dpi/RePlay%20-%20Volume%2019%2C%20Issue%20No.%201%20-%20October%201993/page/129}}</ref><ref name="Edge2">{{cite magazine |title=New wave graphics dominate AMS '93 |magazine=[[Edge (magazine)|Edge]] |date=September 30, 1993 |issue=2 (November 1993) |pages=16β8 |url=https://retrocdn.net/images/b/b9/Edge_UK_002.pdf#page=16}}</ref> ''Virtua Fighter'' was a [[launch game]] for the [[Sega Saturn]],<ref>{{cite magazine|title=Sega's Saturn Launched in Japan|magazine=[[Electronic Gaming Monthly]]|issue=65|publisher=[[Ziff Davis]]|date=December 1994|page=60}}</ref> and served as the [[pack-in game|pack-in]] launch game in North America.<ref>{{cite magazine|title=Sega Hopes to Run Rings Around the Competition with Early Release of the Saturn|magazine=[[Electronic Gaming Monthly]]|issue=72|publisher=[[Ziff Davis]]|date=July 1995|page=30}}</ref> Its [[Sega 32X]] version was developed by the same team responsible for the Genesis port of ''[[Virtua Racing]]''.<ref>{{cite journal|title=Virtua Short Stories|journal=Maximum: The Video Game Magazine|issue=1|publisher=[[Emap International Limited]]|date=October 1995|page=117}}</ref>
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