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===Standard text modes=== {{See also|VGA text mode}} VGA also implements several text modes: *{{resx|80x25}}, rendered with a {{resx|9x16}} pixel font, with an effective resolution of {{resx|720x400}}<ref>{{cite web|last=Abrash|first=Michael|title=How 360Γ480 in 256 color mode works|url=http://www.phatcode.net/res/224/files/html/ch32/32-05.html|work=Graphics Programming Black Book|access-date=7 November 2012|url-status=live|archive-url=https://web.archive.org/web/20120423034027/http://www.phatcode.net/res/224/files/html/ch32/32-05.html|archive-date=23 April 2012}}</ref> *{{resx|40x25}}, with a {{resx|9x16}} font, with an effective resolution of {{resx|360x400}} *{{resx|80x43}} or {{resx|80x50}}, with an {{resx|8x8}} font grid, with an effective resolution of {{resx|640x344}} or {{resx|640x400}} pixels. As with the pixel-based graphics modes, additional text modes are possible by programming the VGA correctly, with an overall maximum of about {{resx|100x80}} cells and an active area spanning about {{resx|88x64}} cells. One variant that is sometimes seen is {{resx|80x30}} or {{resx|80x60}}, using an {{resx|8x16}} or {{resx|8x8}} font and an effective {{resx|640x480}} pixel display, which trades use of the more flickery 60 Hz mode for an additional 5 or 10 lines of text and square character blocks (or, at {{resx|80x30}}, square half-blocks).
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