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===Sales=== In Japan, more than 400,000 copies of ''Super Mario Sunshine'' were sold within four days.<ref>{{Cite web |date=July 23, 2002 |title=Mario Takes Japan By Storm |url=http://www.ign.com/articles/2002/07/23/mario-takes-japan-by-storm |url-status=live |archive-url=https://web.archive.org/web/20171212035240/http://www.ign.com/articles/2002/07/23/mario-takes-japan-by-storm |archive-date=December 12, 2017 |access-date=December 11, 2017 |website=[[IGN]]}}</ref> In the United States, more than 350,000 copies were sold within its first ten days of release, surpassing launch sales of the [[PlayStation 2]]'s ''[[Grand Theft Auto III]]'', the [[Xbox (console)|Xbox]]'s ''[[Halo: Combat Evolved|Halo]]'', and the [[Nintendo 64]]'s ''[[Super Mario 64]]'', and boosting hardware sales of the GameCube.<ref>{{Cite web |date=September 5, 2002 |title=MARIO DELIVERS! Super Mario Sunshine Launches At Record Pace, Boosts Hardware Sales |url=https://www.thefreelibrary.com/MARIO+DELIVERS!+Super+Mario+Sunshine+Launches+At+Record+Pace%2C+Boosts+...-a091071000 |url-status=dead |archive-url=https://web.archive.org/web/20180829072502/https://www.thefreelibrary.com/MARIO+DELIVERS!+Super+Mario+Sunshine+Launches+At+Record+Pace%2C+Boosts+...-a091071000 |archive-date=August 29, 2018 |access-date=December 11, 2017 |publisher=[[Business Wire]]}}</ref> In Europe, 175,000 units were sold within a week of its release.<ref>{{Cite web |date=October 8, 2002 |title=Super Mario's Million |url=http://www.ign.com/articles/2002/10/08/super-marios-million |url-status=live |archive-url=https://web.archive.org/web/20171212035302/http://www.ign.com/articles/2002/10/08/super-marios-million |archive-date=December 12, 2017 |access-date=December 11, 2017 |website=[[IGN]]}}</ref> In Japan, 624,240 units had been sold by October 2002.<ref>{{Cite web |date=October 25, 2002 |title=Graphs: Weekly GCN Sales in Japan |url=http://www.ign.com/articles/2002/10/25/graphs-weekly-gcn-sales-in-japan |url-status=live |archive-url=https://web.archive.org/web/20180612140729/http://www.ign.com/articles/2002/10/25/graphs-weekly-gcn-sales-in-japan |archive-date=June 12, 2018 |access-date=December 11, 2017 |website=[[IGN]]}}</ref> In 2002, ''Super Mario Sunshine'' was the tenth best-selling game in the United States according to the [[NPD Group]].<ref>{{Cite web |date=January 27, 2003 |title=The NPD Group Reports Annual 2002 U.S. Video Game Sales Break Record |url=http://www.npd.com/press/releases/press_030128a.htm |url-status=live |archive-url=https://web.archive.org/web/20080413214726/http://www.npd.com/press/releases/press_030128a.htm |archive-date=April 13, 2008 |access-date=February 12, 2008 |publisher=[[NPD Group]]}}</ref> It was re-released in 2003 as part of the [[Player's Choice]] line, a selection of games with high sales sold for a reduced price.<ref>{{Cite web |last=Calvert |first=Justin |date=September 9, 2003 |title=Nintendo Player's Choice range grows |url=http://www.gamespot.com/articles/nintendo-players-choice-range-grows/1100-6074802/ |url-status=live |archive-url=https://web.archive.org/web/20131123113315/http://www.gamespot.com/articles/nintendo-players-choice-range-grows/1100-6074802/ |archive-date=November 23, 2013 |access-date=July 19, 2007 |website=[[GameSpot]]}}</ref> By July 2006, 2.5 million copies were sold for $85 million, in the United States alone. ''[[Next Generation (magazine)|Next Generation]]'' ranked it as the ninth highest-selling game launched for the [[PlayStation 2]], [[Xbox (console)|Xbox]], or [[GameCube]] between January 2000 and July 2006 in that country.<ref name="nextgensales2">{{Cite web |last1=Colin |first1=Campbell |last2=Joe |first2=Keiser |date=July 29, 2006 |title=The Top 100 Games of the 21st Century |url=http://www.next-gen.biz/index2.php?option=com_content&task=view&id=3537&Itemid=2&pop=1&page=1 |url-status=dead |archive-url=https://web.archive.org/web/20071028115051/http://www.next-gen.biz/index2.php?option=com_content&task=view&id=3537&Itemid=2&pop=1&page=1 |archive-date=October 28, 2007 |website=[[Next Generation (magazine)|Next Generation]]}}</ref> By June 2006, over 5.5 million copies had been sold worldwide.<ref>{{Cite web |last=Boutros |first=Daniel |date=August 4, 2006 |title=A Detailed Cross-Examination of Yesterday and Today's Best-Selling Platform Games |url=https://www.gamedeveloper.com/business/a-detailed-cross-examination-of-yesterday-and-today-s-best-selling-platform-games |url-status=live |archive-url=https://web.archive.org/web/20121024023200/http://www.gamasutra.com/view/feature/130268/a_detailed_crossexamination_of_.php?page=8 |archive-date=October 24, 2012 |access-date=June 2, 2022 |website=Game Developer}}</ref> However, [[Satoru Iwata]] confirmed at E3 2003 that the game's sales, along with those of ''[[Metroid Prime]]'', had failed to live up to the company's expectations.<ref name="Rolling Stone" />
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