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==Variants== Several puzzles can be considered variants of the original ''Sokoban'' game in the sense that they all make use of a controllable character pushing boxes around in a [[maze]]. * '''Alternative tilings''': In the standard game, the mazes are laid out on a [[square tiling|square grid]]. Several variants apply the rules of ''Sokoban'' to mazes laid out on other tilings. ''Hexoban'' uses [[hexagonal tiling|regular hexagons]], and ''Trioban'' uses [[triangular tiling|equilateral triangles]]. * '''Multiple pushers''': In the variant ''Multiban'', the puzzle contains more than one pusher. In the game ''Sokoboxes Duo'', strictly two pushers collaborate to solve the puzzle. * '''Designated storage locations''': In ''Sokomind Plus'', some boxes and target squares are uniquely numbered. In ''Block-o-Mania'', the boxes have different colours, and the goal is to push them onto squares with matching colours. * '''Alternative game objectives''': Several variants feature different objectives from the traditional ''Sokoban'' gameplay. For instance, in ''Interlock'' and ''Sokolor'', the boxes have different colours, but the objective is to move them so that similarly coloured boxes are adjacent. In ''CyberBox'', each level has a designated exit square, and the objective is to reach that exit by pushing boxes, potentially more than one simultaneously. In a variant called ''Beanstalk'', the objective is to push the elements of the level onto a target square in a fixed sequence. * '''Additional game elements''': ''Push Crate'', ''Sokonex'', ''Xsok'', ''Cyberbox'' and ''Block-o-Mania'' all add new elements to the basic puzzle. Examples include holes, teleports, moving blocks and one-way passages. * '''Character actions''': In ''Pukoban'', the character can pull boxes in addition to pushing them. * '''Reverse mode''': Some Sokoban programs allow players to play a puzzle backward. This approach can help players better understand the puzzle structure and develop effective solving strategies. Starting with all boxes on goal squares, the player pulls the boxes to return to the initial puzzle state. Solutions found this way solve the standard puzzle when both the order and the direction of the moves are reversed.<ref>{{cite web |author=Frank Takes |title=Sokoban: Reversed Solving |year=2008 |url=https://liacs.leidenuniv.nl/~takesfw/pdf/sokoban.pdf}}</ref>
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