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== Reception and adoption == [[File:SDL-Workshop-IMG 2612.jpg|thumb|Workshop on SDL, [[University of Cádiz]] (2010)]] Over the years SDL was used for many commercial and non-commercial video game projects. For instance, [[MobyGames]] listed 120 games using SDL in 2013,<ref name=mobygames>{{cite web|url=http://www.mobygames.com/game-group/middleware-sdl/|archive-url=https://archive.today/20130208120319/http://www.mobygames.com/game-group/middleware-sdl/|url-status=dead|archive-date=8 February 2013|title=Middleware: SDL Group Description|quote=''Games that use the very portable Simple DirectMedia Layer.''|date=27 September 2013|access-date=18 May 2012|publisher=[[MobyGames]]}}</ref> and the SDL website itself listed around 700 games in 2012.<ref>{{cite web |url=https://www.libsdl.org/games.php?order=name&category=-1&completed=0&os=-1&match_name=&perpage=-1 |title=Games |date=18 May 2012 |access-date=18 May 2012 |publisher=libsdl.org |url-status=dead |archive-url=https://web.archive.org/web/20100629004347/http://www.libsdl.org/games.php?order=name&category=-1&completed=0&os=-1&match_name=&perpage=-1 |archive-date=29 June 2010 |df=dmy-all }}</ref> Important commercial examples are ''[[Angry Birds]]'',<ref name="sdlangry">{{cite web|url=http://www.galaxygameworks.com/testimonials.html |title=SDL Testimonials |publisher=Galaxygameworks.com |access-date=1 February 2012|archive-url=https://web.archive.org/web/20110716163841/http://www.galaxygameworks.com/testimonials.html |archive-date=16 July 2011}}</ref> ''[[Unreal Tournament]]'', and games developed using [[Valve Corporation|Valve]]'s [[Source Engine]], which uses SDL extensively for cross-platform compatibility; ones from the open-source domain are ''[[OpenTTD]]'',<ref name=OOTTD>{{cite web |url=http://www.openttd.org/en/development |title=Development |publisher=OpenTTD |access-date=19 March 2010 |archive-date=10 July 2014 |archive-url=https://web.archive.org/web/20140710225239/http://www.openttd.org/en/development |url-status=dead }}</ref> ''[[The Battle for Wesnoth]]''<ref name=wesnoth>{{cite web |url=http://wesnoth.org/wiki/CompilingWesnoth#Prerequisites |title=CompilingWesnoth |publisher=Wesnoth |date=27 February 2010 |access-date=19 March 2010 |archive-date=6 April 2009 |archive-url=https://web.archive.org/web/20090406100401/http://www.wesnoth.org/wiki/CompilingWesnoth#Prerequisites |url-status=dead }}</ref> or ''[[Freeciv]]''.<ref name=freeciv>{{cite web|url=http://freeciv.wikia.com/wiki/SDLClient |title=SDLClient - Freeciv.org |publisher=Freeciv.wikia.com |access-date=19 March 2010}}</ref> The cross-platform game releases of the popular [[Humble Indie Bundle]]s for Linux, Mac and Android are often SDL-based. SDL is also often used for later ports on new platforms with legacy code. For instance, the PC game [[Homeworld]] was ported to the [[Pandora (console)|Pandora]] [[handheld]]<ref name=homeworldpandora>{{cite web|url=https://pandorapress.net/2011/06/23/game-of-the-week-3-homeworld-sdl/|title=Game of the Week #3 – Homeworld SDL |date=23 June 2011 |publisher=pandorapress.net |access-date=8 May 2012 |author=((may88)) |quote=''[...] released port of HomeworldSDL. Forum member Edglex enables your Pandora to experience the excellent work done by the guys at HomeworldSDL.''}}</ref> and [[Jagged Alliance 2]] for Android<ref>[https://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=273148&page=1 JA2 Stracciatella Feedback » Jagged Alliance 2 Android Stracciatella Port RC2 Release - please test] {{webarchive|url=https://web.archive.org/web/20121023085701/http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=273148&page=1|date=23 October 2012}} on the Bear's Pit Forum, 3 October 2011</ref> via SDL. Also, several non video game programs use SDL; examples are the [[emulator]]s, such as [[DOSBox]], [[Fuse (emulator)|FUSE ZX Spectrum emulator]] and [[VisualBoyAdvance]]. There were several books written for development with SDL (see further reading). SDL is used in [[university]] courses teaching multimedia and [[computer science]], for instance, in a workshop about game programming using libSDL at the [[University of Cadiz]] in 2010, or a Game Design discipline at [[Universidade Tecnológica Federal do Paraná|UTFPR]] (Ponta Grossa campus) in 2015. === Video game examples using SDL === <gallery mode="packed" style="text-align:left" title="Video games adopting Simple DirectMedia Layer"> File:Unknown horizons 3176.PNG|''[[Unknown Horizons]]''<ref>{{cite web|url=https://github.com/fifengine/fifengine/wiki/Features|title=Features · fifengine/fifengine Wiki · GitHub|website=[[GitHub]]|access-date=9 March 2015}}</ref> File:Hwscreen.png|''Hedgewars''<ref>{{cite web|url=https://www.hedgewars.org/faq.html|title=FAQ Hedgewars|website=hedgewars.org|access-date=3 October 2014|quote=...SDL >= 1.2.5...}}</ref> File:Scorched 3D 39.1 screenshot 3.jpg|''[[Scorched 3D]]''<ref>{{cite web|url=http://www.scorched3d.co.uk/wiki/index.php/Development_Details|title=Development Details|website=scorched3d.co.uk|access-date=3 October 2014|quote=...Simple DirectMedia Layer - SDL for cross platform game windowing...|url-status=dead|archive-url=https://web.archive.org/web/20141006090704/http://www.scorched3d.co.uk/wiki/index.php/Development_Details|archive-date=6 October 2014|df=dmy-all}}</ref> File:Fretsonfirex1.jpg|''[[Frets on Fire]]''<ref>{{cite web|url=https://fretsonfire.sourceforge.net/about/|title=About the game|access-date=20 September 2021}}</ref> File:OOlite Mac OS X screenshot.jpg|''[[Oolite (computer game)|Oolite]]''<ref>{{cite web|url=https://github.com/OoliteProject/oolite-sdl-dependencies|title=OOlite SDL Dependencies|website=[[GitHub]]|date=29 May 2016|access-date=21 September 2021}}</ref> File:Wesnoth-1.6-5.jpg|''[[The Battle for Wesnoth]]''<ref>{{cite web|url=https://wiki.wesnoth.org/Roadmap|title=Roadmap - Wesnoth|website=www.wesnoth.org|access-date=9 March 2015|archive-date=6 March 2015|archive-url=https://web.archive.org/web/20150306190650/http://wiki.wesnoth.org/Roadmap|url-status=dead}}</ref> File:OpenTTD-1.3.3-en.png|''[[OpenTTD]]'' File:0 A.D. alpha 25 - playing as Spartans.jpg|''[[0 A.D. (video game)|0 A.D.]]''<ref>{{cite web|url=https://play0ad.com/new-release-0-a-d-alpha-19-syllepsis/|title=New Release: 0 A.D. Alpha 19 Syllepsis|date=November 26, 2015|access-date=20 September 2021|quote=Linux users, please be advised that SDL2 is now enabled by default on Linux.}}</ref> File:SMC15PromoShot.png|''[[Secret Maryo Chronicles]]''<ref>{{cite web|url=https://sourceforge.net/projects/smclone/|title=Secret Maryo Chronicles|website=sourceforge.net|date=28 August 2014 |access-date=3 October 2014|quote=... based on SDL ...}}</ref> File:Trine - Wizard Knight Caverns.jpg|''[[Trine (video game)|Trine]]'' File:Trine 2 - Deadly Dustland Three Heroes.jpg|''[[Trine 2]]''<ref>{{Cite web|title=Frozenbyte Support|url=https://trine2.com/help/faq/|access-date=2020-09-01|website=trine2.com}}</ref> File:Teeworlds.png|''[[Teeworlds]]''<ref>{{cite web | url=https://www.teeworlds.com/forum/viewtopic.php?id=12540 | title=[HowTo] Compile 0.7 on windows (Page 1) — Development — Teeworlds Forum }}</ref> </gallery>
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