Jump to content
Main menu
Main menu
move to sidebar
hide
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Special pages
Niidae Wiki
Search
Search
Appearance
Create account
Log in
Personal tools
Create account
Log in
Pages for logged out editors
learn more
Contributions
Talk
Editing
Shigeru Miyamoto
(section)
Page
Discussion
English
Read
Edit
View history
Tools
Tools
move to sidebar
hide
Actions
Read
Edit
View history
General
What links here
Related changes
Page information
Appearance
move to sidebar
hide
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===2000β2011: GameCube, Wii, and DS=== [[File:Miyamoto-san conductor E3.jpg|thumb|Miyamoto holding up a [[Wii Remote]] at [[History of the Electronic Entertainment Expo|E3 2006]]]] Miyamoto produced various games for the [[GameCube]], including the launch game ''[[Luigi's Mansion]]''. The game was first revealed at [[Nintendo Space World]] 2000 as a [[Tech demo|technical demo]] designed to show off the graphical capabilities of the GameCube.<ref>{{cite web|url=http://cube.ign.com/articles/135/135453p1.html|title=Luigi's Mansion preview|website=IGN|date=October 9, 2001|access-date=February 16, 2008|archive-url=https://web.archive.org/web/20110804022417/http://cube.ign.com/articles/135/135453p1.html|archive-date=August 4, 2011|url-status=dead}}</ref> Miyamoto made an original short demo of the game concepts, and Nintendo decided to turn it into a full game. ''Luigi's Mansion'' was later shown at [[History of the Electronic Entertainment Expo|E3 2001]] with the GameCube console.<ref>{{cite web|url=http://www.ign.com/articles/2001/05/15/pre-e3-luigis-mansion-disc-and-controller-revealed|title=Pre-E3: Luigi's Mansion Disc and Controller Revealed|website=IGN|date=May 15, 2001|access-date=November 17, 2007|archive-url=https://web.archive.org/web/20131029114824/http://www.ign.com/articles/2001/05/15/pre-e3-luigis-mansion-disc-and-controller-revealed|archive-date=October 29, 2013|url-status=live}}</ref> Miyamoto continued to make additional ''Mario'' spinoffs in these years. He also produced the 3D game series ''[[Metroid Prime]]'', after the original designer Yokoi, a friend and mentor of Miyamoto's, died.<ref>{{cite web|url=http://cube.ign.com/articles/377/377563p2.html|title=Metroid Prime Roundtable QA|website=IGN|date=November 15, 2002|access-date=February 20, 2008|archive-url=https://web.archive.org/web/20120305201537/http://cube.ign.com/articles/377/377563p2.html|archive-date=March 5, 2012|url-status=dead}}</ref> In this time he developed ''[[Pikmin]]'' and its sequel ''[[Pikmin 2]]'', based on his experiences gardening.<ref name="New Yorker" /> He also worked on new games for the ''Star Fox'', ''Donkey Kong'', ''F-Zero'', and ''The Legend of Zelda'' series on both the GameCube and the [[Game Boy Advance]] systems.<ref name="booklet">{{cite book|year=2005|title=Star Fox Assault Instruction Booklet |pages=7, 29, 34β35 |publisher=Nintendo of America}}</ref><ref name="developerpublisher">{{cite web|url=http://www.gamespot.com/gamecube/driving/fzero/news.html?sid=2858754|title=Sega and Nintendo form developmental partnership|last=Satterfield|first=Shane|date=March 28, 2002|website=[[GameSpot]]|access-date=June 20, 2007|quote=The companies [Sega and Nintendo] are codeveloping two F-Zero games... Nintendo will be handling the publishing duties for the GameCube version while Sega will take on the responsibility of releasing the arcade game.|archive-url=https://web.archive.org/web/20090213182143/http://www.gamespot.com/gamecube/driving/fzero/news.html?sid=2858754|archive-date=February 13, 2009|url-status=live}}</ref><ref name="Arcadia">{{cite web |url= http://n-europe.com/news.php?nid=2349 |title= Interview: Sega talk F-Zero |access-date= February 2, 2008 |date= May 17, 2002 |publisher= N-Europe |website= Arcadia magazine |quote= We're [Amusement Vision] taking care of the planning and execution. Once things really begin to take shape, we'll turn to Nintendo for supervision. |url-status= dead |archive-url= https://web.archive.org/web/20080609020646/http://n-europe.com/news.php?nid=2349 |archive-date= June 9, 2008}}</ref> With the help of [[Hideo Kojima]], he guided the developers of ''[[Metal Gear Solid: The Twin Snakes]]''.<ref name="MGS">{{cite web|url=http://www.ign.com/articles/2003/05/01/metal-gear-solid-official|access-date=October 28, 2006|website=[[IGN]]|title=Metal Gear Solid Official|date=May 2003|archive-url=https://web.archive.org/web/20130209020906/http://www.ign.com/articles/2003/05/01/metal-gear-solid-official|archive-date=February 9, 2013|url-status=live}}</ref> He helped with many games on the Nintendo DS, including the remake of ''Super Mario 64'', titled ''[[Super Mario 64 DS]]'', and the new game ''[[Nintendogs]]'', a new franchise based on his own experiences with dogs.<ref name="IGN-Preview">{{cite web| url = http://ds.ign.com/articles/513/513155p1.html| title = E3 2004: Hands-on: Super Mario 64 x4| first = Craig| last = Harris| date = May 11, 2004| website = IGN| access-date = October 16, 2008| archive-url = https://web.archive.org/web/20081230213214/http://ds.ign.com/articles/513/513155p1.html| archive-date = December 30, 2008| url-status = dead}}</ref> At [[E3]] 2005, Miyamoto showed off ''Nintendogs'' with [[Tina Wood]], where he promised to show her "a few more tricks" backstage.<ref>{{cite web|url = https://www.youtube.com/watch?v=anRy0JeHeCY|access-date = July 4, 2023|title = Nintendo E3 2005 Press Conference|website = [[YouTube]]| date=June 28, 2012 |archive-date = July 4, 2023|archive-url = https://web.archive.org/web/20230704134554/https://www.youtube.com/watch?v=anRy0JeHeCY|url-status = live}}</ref> Miyamoto played a major role in the development of the [[Wii]], a console that popularized motion control gaming, and its launch game ''[[Wii Sports]]'', which helped show the capability of the new control scheme. Miyamoto went on to produce other titles in the [[Wii (video game series)|''Wii'' series]], including ''[[Wii Fit]]''. His inspiration for ''Wii Fit'' was to encourage conversation and family bonding.<ref name="New Yorker" /> At [[History of the Electronic Entertainment Expo|E3 2004]], Miyamoto unveiled ''[[The Legend of Zelda: Twilight Princess]]'', appearing dressed as the protagonist Link with a sword and shield. Also released for the GameCube, the game was among the Wii's launch games and the first in the ''Zelda'' series to implement motion controls. He also helped with ''[[The Legend of Zelda: Skyward Sword]]'', which featured more accurate motion controls. He also produced two ''Zelda'' titles for the [[Nintendo DS]], ''[[The Legend of Zelda: Phantom Hourglass]]'' and ''[[The Legend of Zelda: Spirit Tracks]]''. These were the first titles in the series to implement touch screen controls. Miyamoto produced three major ''Mario'' titles for Wii from 2007 to 2010: ''[[Super Mario Galaxy]]'',<ref name="Iwata Asks 1.1">{{cite web |url=http://iwataasks.nintendo.com/interviews/#/wii/super_mario_galaxy/0/0 |title=How Super Mario Galaxy was Born |publisher=[[Nintendo]] |access-date=June 30, 2015 |url-status=dead |archive-url=https://web.archive.org/web/20160927194716/http://iwataasks.nintendo.com/interviews/ |archive-date=September 27, 2016}}</ref> ''[[New Super Mario Bros. Wii]]'',<ref>{{cite web |url=http://www.g4tv.com/thefeed/blog/post/696129/new-super-mario-bros-achieves-shigeru-miyamotos-dream-multiplayer/ |title=New Super Mario Bros. Achieve Shigeru Miyamoto's Dream: Multiplayer |last=Klepek |first=Patrick |date=June 2, 2009 |work=G4 |access-date=June 3, 2009 |url-status=dead |archive-url=https://web.archive.org/web/20121017210506/http://www.g4tv.com/thefeed/blog/post/696129/new-super-mario-bros-achieves-shigeru-miyamotos-dream-multiplayer/ |archive-date=October 17, 2012}}</ref> and ''[[Super Mario Galaxy 2]]''.<ref>{{cite web |url=http://www.andriasang.com/e/blog/2010/05/18/iwata_asks_mario_staff/ |title=Super Mario Galaxy 2 Staff Quizzed by Iwata |last=Gantayat |first=Anoop |date=May 18, 2010 |publisher=andriasang |access-date=July 15, 2011 |url-status=dead |archive-url=https://web.archive.org/web/20100519174042/http://www.andriasang.com/e/blog/2010/05/18/iwata_asks_mario_staff/ |archive-date=May 19, 2010}}</ref>
Summary:
Please note that all contributions to Niidae Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Encyclopedia:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Search
Search
Editing
Shigeru Miyamoto
(section)
Add topic