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====Kendall==== In Dr. Timothy Kendall's rules, the object of the game is for one player to advance all five of their pawns across the senet board and remove them before the second player does so. The game's length can be extended by increasing the number of pawns allocated to each player as desired, to a maximum of ten pawns per player. The original iteration of Kendall's rules published in 1979 called for seven pawns per player. Players take turns and begin by throwing a set of four flat wooden [[Binary lot#Staves|sticks]] with one side painted white and the other side painted black (or differentiated by some other means), equivalent to two-sided dice. The number of sticks that land on white determines how far a single pawn may advance that turn. One white stick and three black sticks signifies that the player may advance one of their pawns forward by 1 house, two white sticks means the pawn can advance by 2 houses, and so on. If all four sticks land on black, then the pawn can advance by 5 houses. [[File:Senet_board_numbered.JPG|thumb|The path of pieces through the 30 squares of the Senet board, as numbered by Peter Piccione<ref name=":6"/>]] The player selects a pawn and places it on the senet board starting at the first house (numbered 1 in the chart on the right), then moves the pawn forward according to the result of the stick roll. If doing this will result in a pawn coming to rest on a house already occupied by one of their pawns, they must move the newer pawn backward to the first empty house. If the house is occupied by a pawn belonging to the opposing player, then the opponent's pawn can be captured: the player may optionally choose to place their own pawn in the occupied house, then move the opposing player's pawn backward to the first empty house available. Players can move their pawns ahead of each other's pawns as necessary with one exception: if a player forms a line of three or more of their pawns on contiguous, sequential houses, then the other player cannot move any of their own pawns past that formation. The five decorated houses on the senet board plus House 30, the final house, each have special rules that must be followed: *House 15, "the Ankh": Behaves like a standard, non-decorated house, but is tied to House 27 as described below. *House 26, "the House of Happiness": Pawns cannot bypass this house under any circumstance, each pawn must land on it at least once before it can be legally taken off the board. *House 27, "the House of Water": Any pawn that lands on House 27 must be immediately moved to House 15 or to the first empty house preceding House 15. *House 28, "the House of Three Truths": Any pawn that lands on House 28 cannot be moved to any other house, and capturing is prohibited. The player can remove their pawn from the board on the first turn that they roll exactly 3 white sticks. *House 29, "the House of Re-Atoum": Any pawn that lands on House 29 cannot be moved to any other house, and capturing is prohibited. The player can remove their pawn from the board on the first turn that they roll exactly 2 white sticks. *House 30, "the House of Horus": Any pawn that lands on House 30 can still be captured. The player can remove their pawn from the board on the first turn that they roll exactly 1 white stick, or if the first row of the senet board (Houses 1 through 10) is not occupied by any pawns.
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