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== Reception == Website Cubed3 gave the game a score of 8/10, praising its excellent use of atmosphere and music despite the difficulties for potential players to access it.<ref name="Cubed3">{{cite web|url=http://www.cubed3.com/review/1297/1/radical-dreamers-snes.html|title=Radical Dreamers (Super Nintendo) Review|last=Lavaux|first=Rudy|website=Cubed3|date=2013-08-24|access-date=2020-05-20}}</ref> A reviewer for [[Home of the Underdogs]] lauded the game's excellent writing and the "superb" English translation patch, noting that the "interesting plot" would appeal to fantasy fans if they could stomach the limited interactivity.<ref name="hotud" /> Having never played a ''[[Chrono (series)|Chrono]]'' game prior, the reviewer stated, "I was still able to follow the story and be drawn into the world of colorful characters."<ref name="hotud" /> While praising the [[replay value]] afforded by the extra scenarios, the critic derided the random battles of ''Radical Dreamers'', writing that "RPG-style random combat doesn't translate well to [a] text-only medium."<ref name="hotud" /> The website awarded ''Dreamers'' "Top Dog" status, and the game maintains a voter score of 8.95 out of 10.<ref name="hotud" /> Chris Kohler, in his 2004 book ''Power-Up: How Japanese Video Games Gave the World an Extra Life'', cited ''Radical Dreamers''' soundtrack as a precursor to Mitsuda's explicitly Celtic musical style in ''[[Xenogears]]''.<ref name="powerup">{{Cite book | year=2004 | title=Power-Up: How Japanese Video Games Gave the World an Extra Life | publisher=DK Publishing | isbn=0-7440-0424-1 | author=Chris Kohler| title-link=Power-Up: How Japanese Video Games Gave the World an Extra Life }}</ref>
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