Jump to content
Main menu
Main menu
move to sidebar
hide
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Special pages
Niidae Wiki
Search
Search
Appearance
Create account
Log in
Personal tools
Create account
Log in
Pages for logged out editors
learn more
Contributions
Talk
Editing
Normal (geometry)
(section)
Page
Discussion
English
Read
Edit
View history
Tools
Tools
move to sidebar
hide
Actions
Read
Edit
View history
General
What links here
Related changes
Page information
Appearance
move to sidebar
hide
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Hypersurfaces in ''n''-dimensional space== For an <math>(n-1)</math>-dimensional [[hyperplane]] in [[n-dimensional space|<math>n</math>-dimensional space]] <math>\R^n</math> given by its parametric representation <math display=block>\mathbf{r}\left(t_1, \ldots, t_{n-1}\right) = \mathbf{p}_0 + t_1 \mathbf{v}_1 + \cdots + t_{n-1}\mathbf{v}_{n-1},</math> where <math>\mathbf{p}_0</math> is a point on the hyperplane and <math>\mathbf{v}_i</math> for <math>i = 1, \ldots, n - 1</math> are linearly independent vectors pointing along the hyperplane, a normal to the hyperplane is any vector <math>\mathbf n</math> in the [[null space]] of the matrix <math>V = \begin{bmatrix}\mathbf{v}_1 & \cdots &\mathbf{v}_{n-1}\end{bmatrix},</math> meaning {{tmath|1=V\mathbf n = \mathbf 0}}. That is, any vector orthogonal to all in-plane vectors is by definition a surface normal. Alternatively, if the hyperplane is defined as the solution set of a single linear equation {{tmath|1=a_1x_1+\cdots+a_nx_n = c}}, then the vector <math>\mathbf{n} = \left(a_1, \ldots, a_n\right)</math> is a normal. The definition of a normal to a surface in three-dimensional space can be extended to <math>(n - 1)</math>-dimensional [[hypersurface]]s in {{tmath|\R^n}}. A hypersurface may be [[Local property|locally]] defined implicitly as the set of points <math>(x_1, x_2, \ldots, x_n)</math> satisfying an equation {{tmath|1=F(x_1, x_2, \ldots, x_n) = 0}}, where <math>F</math> is a given [[Scalar field|scalar function]]. If <math>F</math> is [[continuously differentiable]] then the hypersurface is a [[differentiable manifold]] in the [[Neighbourhood (mathematics)|neighbourhood]] of the points where the [[gradient]] is not zero. At these points a normal vector is given by the gradient: <math display=block>\mathbb n = \nabla F\left(x_1, x_2, \ldots, x_n\right) = \left( \tfrac{\partial F}{\partial x_1}, \tfrac{\partial F}{\partial x_2}, \ldots, \tfrac{\partial F}{\partial x_n} \right)\,.</math> The '''normal line''' is the one-dimensional subspace with basis <math>\{\mathbf{n}\}.</math> A vector that is normal to the space spanned by the linearly independent vectors {{math|'''v'''{{sub|1}}, ..., '''v'''{{sub|''r''β1}}}} and falls within the {{nowrap|{{mvar|r}}-dimensional}} space spanned by the linearly independent vectors {{math|'''v'''{{sub|1}}, ..., '''v'''{{sub|''r''}}}} is given by the {{nowrap|{{mvar|r}}-th}} column of the matrix {{math|1=Ξ = ''V''(''V''{{isup|T}}''V''){{sup|β1}}}}, where the matrix {{math|1=''V'' = ('''v'''{{sub|1}}, ..., '''v'''{{sub|''r''}})}} is the juxtaposition of the {{mvar|r}} column vectors. (Proof: {{math|1=''V''{{isup|T}}Ξ = ''I''}} so each of {{math|'''v'''{{sub|1}}, ..., '''v'''{{sub|''r''β1}}}} is perpendicular to the last column of {{math|Ξ}}.) This formula works even when {{mvar|r}} is less than the dimension of the Euclidean {{nowrap|space {{mvar|n}}.}} The formula simplifies to {{math|1=Ξ = (''V''{{isup|T}}){{sup|β1}}}} when {{math|1=''r'' = ''n''}}.
Summary:
Please note that all contributions to Niidae Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Encyclopedia:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Search
Search
Editing
Normal (geometry)
(section)
Add topic