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== Development and history == {{Timeline of release years | subtitle = Main entries in '''bold''' | summary = A timeline of releases in the Metroid game series, from the first in 1986 to present. | range1_color = #fb8c00 #ffe0b2 | range1 = 1986 – | 1986 = '''''[[Metroid (video game)|Metroid]]''''' | 1991 = '''''[[Metroid II: Return of Samus]]''''' | 1994 = '''''[[Super Metroid]]''''' | 2002a = '''''[[Metroid Fusion]]''''' | 2002b = '''''[[Metroid Prime]]''''' | 2004a = '''''[[Metroid: Zero Mission]]''''' | 2004b = '''''[[Metroid Prime 2: Echoes]]''''' | 2005 = ''[[Metroid Prime Pinball]]'' | 2006 = ''[[Metroid Prime Hunters]]'' | 2007 = '''''[[Metroid Prime 3: Corruption]]''''' | 2009 = ''[[Metroid Prime: Trilogy]]'' | 2010 = '''''[[Metroid: Other M]]''''' | 2016 = ''[[Metroid Prime: Federation Force]]'' | 2017 = '''''[[Metroid: Samus Returns]]''''' | 2021 = '''''[[Metroid Dread]]''''' | 2023 = ''[[Metroid Prime#Metroid Prime Remastered|Metroid Prime Remastered]]'' | 2025 = '''''[[Metroid Prime 4: Beyond]]''''' }} === 1986–1991: Conception and first game === [[File:NES Metroid.png|thumb|left|In ''[[Metroid (video game)|Metroid]]'' (the first game in the series), released in 1986 for the [[Nintendo Entertainment System]], the player controls [[Samus Aran]] who fights alien monsters on the fictional planet Zebes.|alt=A video game screenshot. A person in a powered exoskeleton travels through a cave, while winged monsters hang from the ceiling.]] The central figures in the production and development of the ''Metroid'' series are [[Satoru Okada]], who directed ''[[Metroid (video game)|Metroid]]'' and created the series; [[Yoshio Sakamoto]], who was a character designer for the first game and has directed or supervised most of the sequels; [[Gunpei Yokoi]], who headed the R&D1 division and produced the first two games; [[Makoto Kano (video game designer)|Makoto Kano]], who wrote the scenario for ''Metroid'', co-designed the second game, and produced the third; and [[Hiroji Kiyotake]], who designed characters for the original.<ref name="history" /> The original ''Metroid'', an [[action game]] for the [[Family Computer Disk System]], was developed by Nintendo's [[Nintendo Research & Development 1|Research & Development 1]] (R&D1) and released in Japan on August 6, 1986.<ref name="trailers" /> It was published for the [[Nintendo Entertainment System]] in August 1987 in North America and on January 15, 1988, in Europe.<ref name="metroidnes" /><ref>{{cite web|url=http://www.gamespot.com/metroid/related/platform/nes/ |title=Metroid Related Games |work=[[GameSpot]] |publisher=[[CBS Interactive Inc]] |access-date=2011-07-19 |url-status=live |archive-url=https://web.archive.org/web/20121103083417/http://www.gamespot.com/metroid/related/platform/nes/ |archive-date=2012-11-03}}</ref> It was directed by [[Satoru Okada]].<ref name="history" /> ''Metroid'' was designed to be a shooting game that combined the platform jumping of ''[[Super Mario Bros.]]'' with the non-linear exploration of ''[[The Legend of Zelda]]'' and a darker aesthetic. The name of the game is a [[portmanteau]] of the words "metro" (as in [[rapid transit]]) and android, and was meant to allude to the mainly underground setting of the first game as well as its robot-like protagonist.<ref>{{cite web|title=Game Center CX (Fuji TV show)|url=http://www.selectbutton.net/archive/topic/5865|url-status=dead|archive-url=https://web.archive.org/web/20150518090556/http://www.selectbutton.net/archive/topic/5865|archive-date=2015-05-18|access-date=2011-10-08|publisher=Selectbutton.net}}</ref> Halfway through development of the original ''Metroid'', one of the staff said to his fellow developers "Hey, wouldn't that be kind of cool if it turned out that this person inside the suit was a woman?", and the idea was accepted.<ref name="history" /><ref>{{cite web|date=2004-01-30|title=Metroid: Zero Mission director roundtable|url=http://www.ign.com/articles/2004/01/30/metroid-zero-mission-director-roundtable?page=3|url-status=live|archive-url=https://web.archive.org/web/20130416000042/http://www.ign.com/articles/2004/01/30/metroid-zero-mission-director-roundtable?page=3|archive-date=2013-04-16|access-date=2008-02-20|website=IGN}}</ref> [[Ridley Scott]]'s 1979 science-fiction horror film ''[[Alien (film)|Alien]]'' was described by Sakamoto as a "huge influence" after the world of the first ''Metroid'' had been created. In recognition of this, an antagonist was given the name [[Ridley (Metroid)|Ridley]], after director [[Ridley Scott]]. The development staff were also influenced by the work of the film's creature designer [[H. R. Giger]], finding his style to be fitting for the ''Metroid'' universe.<ref>{{cite journal|date=July 2009|title=The Making of Super Metroid|journal=[[Retro Gamer]]|publisher=[[Imagine Publishing Ltd.]]|issue=65|page=60}}</ref> === 1991–2002: Sequels and first hiatus === ''[[Metroid II: Return of Samus]]'' was released for the [[Game Boy]] in 1991 in North America and in 1992 in Japan and Europe. ''Metroid II'' also further established [[Samus Aran|Samus]]' visual design, with the bulky Varia Suit upgrade and different arm cannons.<ref name="trailers" /> As R&D1 were committed to making another game, Nintendo brought in [[Intelligent Systems]] to develop ''[[Super Metroid]]'' for the [[Super Nintendo Entertainment System]] (SNES).<ref name="super" /> Development began in late 1991.<ref>{{cite web | url=https://www.nintendo.com/super-nes-classic/interview-super-metroid/ | archive-url=https://web.archive.org/web/20170925084427/https://www.nintendo.com/super-nes-classic/interview-super-metroid/ | archive-date=2017-09-25 | title=Super Metroid Developer Interview - Super Nintendo Entertainment System: Super NES Classic Edition - Official Site}}</ref><ref>{{cite web | url=https://warrenleigh85.medium.com/game-retrospective-super-metroid-edcef70f34da | title=Game Retrospective: Super Metroid | date=8 April 2020}}</ref> Released in 1994, ''Super Metroid'' drastically expanded the ''Metroid'' formula, with numerous new power-ups<ref>{{Citation|title=Super Metroid Review - IGN|date=21 August 2007|url=https://www.ign.com/articles/2007/08/21/super-metroid-review|language=en|access-date=2021-01-17|archive-date=2021-02-25|archive-url=https://web.archive.org/web/20210225135951/https://www.ign.com/articles/2007/08/21/super-metroid-review|url-status=live}}</ref> and a richer story.<ref>{{Cite web|last=Whitehead|first=Dan|date=2007-10-25|title=The History of Metroid|url=https://www.eurogamer.net/articles/the-history-of-metroid-article|access-date=2021-01-17|website=Eurogamer|language=en|archive-date=2021-09-21|archive-url=https://web.archive.org/web/20210921165659/https://www.eurogamer.net/articles/the-history-of-metroid-article|url-status=live}}</ref> It received acclaim and is considered one of the best SNES games.<ref name="history" /> It was directed by [[Yoshio Sakamoto]], character designer for the first ''Metroid''; Sakamoto has directed or produced most of the 2D ''Metroid'' games since.<ref name="history" /> After ''Super Metroid'', Nintendo released no new ''Metroid'' games for eight years. They considered developing a ''Metroid'' game for its next console, the [[Nintendo 64]], but could not generate firm ideas.<ref>{{cite web|url=http://www.ign.com/articles/2002/11/15/metroid-prime-roundtable-qa?page=2 |title=Metroid Prime Roundtable QA |website=IGN |date=2002-11-15 |access-date=2008-02-20 |url-status=live |archive-url=https://web.archive.org/web/20121212170301/http://www.ign.com/articles/2002/11/15/metroid-prime-roundtable-qa?page=2 |archive-date=2012-12-12}}</ref> Sakamoto said he could not imagine how the [[Nintendo 64 controller]] could be used to move Samus.<ref name=":02" /> An unidentified company declined an offer from Nintendo to develop a ''Metroid'' game for the Nintendo 64, as they were not confident they could create a worthwhile successor to ''Super Metroid''.<ref name=":02" /> Samus appeared in the Nintendo 64 fighting game ''[[Super Smash Bros. (video game)|Super Smash Bros.]]'' (1999).<ref name="Spot" /> === 2002–2009: ''Metroid Prime'' and Game Boy Advance games === [[File:Metroidprime10101.jpg|left|thumb|upright=1|''[[Metroid Prime]]'', released in 2002 for the [[GameCube]], introduced [[3D computer graphics|3D graphics]] and [[first-person shooter]] gameplay to the series.|alt=A video game screenshot. A weapon points outwards towards a snowy landscape.]] In 2000, the Nintendo producer [[Shigeru Miyamoto]] visited the new Nintendo subsidiary [[Retro Studios]] in [[Austin, Texas]]. He did not like any of the projects they had in development, but spent time playing ''Action Adventure'', a third-person science-fiction action game with a female protagonist. Miyamoto tasked Retro with developing a ''Metroid'' game for the new Nintendo console, the [[GameCube]]. The team terminated ''Action Adventure'' and moved to ''Metroid''.<ref>{{Cite web|last=Hester|first=Blake|date=2018-05-29|title=The rocky story of Retro Studios before Metroid Prime|url=https://www.polygon.com/2018/5/29/17386066/the-rocky-story-of-retro-studios-before-metroid-prime|access-date=2021-01-09|website=www.polygon.com|language=en|archive-date=2018-12-09|archive-url=https://web.archive.org/web/20181209123534/https://www.polygon.com/2018/5/29/17386066/the-rocky-story-of-retro-studios-before-metroid-prime|url-status=live}}</ref><ref>{{cite web |url=https://www.ign.com/articles/2004/12/18/a-retrospective-the-story-of-retro-studios |title=A Retrospective: The Story of Retro Studios |first=Kenneth Kyle |last=Wade |date=December 17, 2004 |website=[[IGN]] |access-date=December 7, 2018 |archive-url=https://web.archive.org/web/20181108105347/https://www.ign.com/articles/2004/12/18/a-retrospective-the-story-of-retro-studios |archive-date=November 8, 2018 |url-status=live}}</ref> ''[[Metroid Prime]]'', the first 3D ''Metroid'' game, released in 2002, moved the nonlinear structure of ''Super Metroid'' to a [[First-person (video games)|first-person perspective]].<ref name=":3" /> Nintendo stressed that it was not a [[first-person shooter]] but a "first-person adventure".<ref name="history" /> ''Metroid Prime'' received acclaim.<ref name="metacritic">{{cite web |title=Metroid Prime reviews |url=https://www.metacritic.com/game/metroid-prime/critic-reviews/?platform=gamecube |url-status=live |archive-url=https://web.archive.org/web/20101121132248/http://www.metacritic.com/game/gamecube/metroid-prime |archive-date=November 21, 2010 |access-date=September 8, 2006 |publisher=[[Metacritic]]}}</ref> It sold 2.84 million copies worldwide<ref name=":02">{{Cite book |title=2020CESAゲーム白書 (2020 CESA Games White Papers) |publisher=[[Computer Entertainment Supplier's Association]] |year=2020 |isbn=978-4-902346-42-8 |page=241}}</ref> and was the best-selling ''Metroid'' game until ''[[Metroid Dread]]'' (2021).<ref>{{Cite web |last=Lane |first=Gavin |date=2022-05-10 |title=It's Official, Metroid Dread Is The Best-Selling Game In The Metroid Series |url=https://www.nintendolife.com/news/2022/05/its-official-metroid-dread-is-the-best-selling-game-in-the-metroid-series |url-status=live |archive-url=https://web.archive.org/web/20220510110044/https://www.nintendolife.com/news/2022/05/its-official-metroid-dread-is-the-best-selling-game-in-the-metroid-series |archive-date=2022-05-10 |access-date=2022-12-19 |website=[[Nintendo Life]] |language=en-GB}}</ref> In 2002, Nintendo released ''[[Metroid Fusion]]'', a 2D game for the [[Game Boy Advance]] (GBA).<ref name="history" /> It was developed by R&D1 and written and directed by Sakamoto.<ref name="Credits" /> Its gameplay is similar to ''Super Metroid'',<ref name="ign-handson" /> but with a more mission-based structure that gives more guidance to the player.<ref>{{cite web |author=Lake, Max |date=August 26, 2002 |title=Preview |url=http://www.nintendoworldreport.com/preview/3435 |url-status=live |archive-url=https://web.archive.org/web/20141231160419/http://www.nintendoworldreport.com/preview/3435/metroid-fusion-game-boy-advance |archive-date=December 31, 2014 |access-date=January 4, 2009 |publisher=Nintendo World Report}}</ref> The team's next GBA project was ''[[Metroid: Zero Mission|Zero Mission]]'' (2004), a remake of the original ''Metroid''.<ref name="history" /> Both GBA games received acclaim.<ref>{{Cite web |title=Metroid Fusion |url=https://www.metacritic.com/game/metroid-fusion/critic-reviews/?platform=game-boy-advance |url-status=live |archive-url=https://web.archive.org/web/20210607164326/https://www.metacritic.com/game/game-boy-advance/metroid-fusion |archive-date=2021-06-07 |access-date=2021-01-20 |website=Metacritic |language=en}}</ref><ref>{{Cite web |title=Metroid: Zero Mission |url=https://www.metacritic.com/game/metroid-zero-mission/critic-reviews/?platform=game-boy-advance |url-status=live |archive-url=https://web.archive.org/web/20200913044109/https://www.metacritic.com/game/game-boy-advance/metroid-zero-mission |archive-date=2020-09-13 |access-date=2021-01-20 |website=Metacritic |language=en}}</ref> A Nintendo restructure merged R&D1 with R&D2 in 2003, shortly ahead of the release of ''Zero Mission''.<ref>{{Cite magazine |last1=Kohler |first1=Chris |title=Nintendo Consolidates Its Game Development Teams |url=https://www.wired.com/2015/09/nintendo-ead-spd-merge/ |url-status=live |magazine=Wired |archive-url=https://web.archive.org/web/20150915010920/http://www.wired.com/2015/09/nintendo-ead-spd-merge/ |archive-date=2015-09-15 |access-date=2021-01-08}}</ref> A 2D ''Metroid'' game for the [[Nintendo DS]], ''Metroid Dread'', was in development around 2006, but the hardware was not suitable for the project. ''Dread'' was ultimately revived in 2021 for the [[Nintendo Switch]].<ref name=":5">{{Cite web |date=17 June 2021 |title=Metroid co-creator on why ''Metroid Dread'' is all about scary robots |url=https://www.polygon.com/features/22537280/metroid-dread-interview-yoshio-sakamoto-nintendo-switch |url-status=live |archive-url=https://web.archive.org/web/20210617153950/https://www.polygon.com/features/22537280/metroid-dread-interview-yoshio-sakamoto-nintendo-switch |archive-date=17 June 2021 |access-date=17 June 2021 |website=[[Polygon (website)|Polygon]]}}</ref> In 2004, Nintendo also released ''[[Metroid Prime 2: Echoes]]'', which sees Samus switching between parallel light and dark worlds and introduced more difficulty.<ref name=":3" /> ''[[Metroid Prime 3: Corruption]]'', released for the [[Wii]] in 2007, added [[motion controls]]<ref name="history" /> and has Samus exploring separate planets, with more emphasis on shooting action.<ref name=":3" /> The ''Prime'' games were rereleased for the Wii in the compilation ''[[Metroid Prime: Trilogy]]''.<ref>{{Citation|title=Metroid Prime Trilogy Review - IGN|date=21 August 2009|url=https://www.ign.com/articles/2009/08/21/metroid-prime-trilogy-review|language=en|access-date=2021-01-08|archive-date=2021-01-28|archive-url=https://web.archive.org/web/20210128023452/https://www.ign.com/articles/2009/08/21/metroid-prime-trilogy-review|url-status=live}}</ref> In 2005, Nintendo released ''[[Metroid Prime Pinball]]'', a pinball spin-off for the DS developed by [[Fuse Games]].<ref name=":1" /> ''[[Metroid Prime Hunters]]'', a [[Multiplayer video game|multiplayer game]] developed by [[Nintendo Software Technology]], was released for the DS in 2006.<ref name="history" /> === 2010–2016: ''Other M'' and second hiatus === A new 3D ''Metroid'' game, ''[[Metroid: Other M]]'', developed with the Japanese studio [[Team Ninja]] and directed by Sakamoto, was released for Wii in 2010.<ref name="mompreview" /> It featured a third-person perspective and placed a greater focus on story and action. ''Other M'' received weaker reviews, with criticism for its characterization of Samus as timid and emotional and its reduced emphasis on exploration.<ref>{{Cite web|last=Millsap|first=Zack|date=2020-08-23|title=Why Metroid: Other M Is STILL Controversial, a Decade Later|url=https://www.cbr.com/metroid-other-m-controversial-decade-later/|access-date=2021-01-08|website=CBR|language=en-US|archive-date=2021-01-10|archive-url=https://web.archive.org/web/20210110141542/https://www.cbr.com/metroid-other-m-controversial-decade-later/|url-status=live}}</ref> ''[[Polygon (website)|Polygon]]'' described ''Other M'' as "such a massive misfire and a flop with fans that it practically killed the series", with no major ''Metroid'' games released for six years after.<ref name=":3" /> A ''Metroid'' [[minigame]], "Metroid Blast", appeared in the [[Wii U]] game ''[[Nintendo Land]]'' (2012), which had a mixed reception.<ref name="NintendoLand" /> Using the [[Wii U GamePad]], the player controls Samus's gunship, while up to four players with [[Wii Remote]]s and Nunchuks control [[Mii]] characters on foot, wearing Varia Suits. Miyamoto said this reflected his ideas for future ''Metroid'' games.<ref>{{cite web |url=http://www.officialnintendomagazine.co.uk/43591/metroid-wii-u-ideas-shared-by-miyamoto/ |title=Miyamoto shares ideas for Metroid Wii U |work=Official Nintendo Magazine |date=2013-11-05 |author=Skrebels, Joe |access-date=2013-11-22 |url-status=dead |archive-url=https://web.archive.org/web/20130719135218/http://www.officialnintendomagazine.co.uk/43591/metroid-wii-u-ideas-shared-by-miyamoto/ |archive-date=2013-07-19}}</ref> In 2014, a former artist from [[Next Level Games]] said that Next Level had built a ''Metroid'' prototype for the [[Nintendo 3DS]] handheld before Nintendo asked them to develop ''[[Luigi's Mansion: Dark Moon]]'' instead.<ref>{{cite web|url=http://www.destructoid.com/next-level-games-was-working-on-a-metroid-title-280783.phtml |title=Next Level Games was working on a Metroid title |date=2014-09-06 |access-date=2014-09-08 |author=Holmes, Jonathan |website=Destructoid |url-status=live |archive-url=https://web.archive.org/web/20140909235426/http://www.destructoid.com/next-level-games-was-working-on-a-metroid-title-280783.phtml |archive-date=2014-09-09}}</ref> In 2016, Nintendo released ''[[Metroid Prime: Federation Force]]'', a multiplayer game for the 3DS developed by Next Level. It received criticism for its multiplayer focus and frivolous tone.<ref>{{cite web|url=https://www.pcauthority.com.au/news/fans-really-dont-want-metroid-prime-federation-force-405317|title=Fans really don't want Metroid Prime: Federation Force|website=PC & Tech Authority|access-date=2019-02-05|archive-url=https://web.archive.org/web/20180909221929/https://www.pcauthority.com.au/news/fans-really-dont-want-metroid-prime-federation-force-405317|archive-date=2018-09-09|url-status=dead}}</ref> === 2017–present: ''Samus Returns'', ''Dread'' and ''Prime 4: Beyond'' === [[File:Metroid Samus Returns gameplay.jpg|right|thumb|upright=1|''[[Metroid: Samus Returns]]'', released in 2017 for the [[Nintendo 3DS]]]] A remake of ''Metroid II'', ''[[Metroid: Samus Returns]]'', was developed by [[MercurySteam]] and released for the 3DS in September 2017. It retained the gameplay of the original and added 3D graphics and gameplay features such as melee combat.<ref name="businessinsider_announce"/><ref name="polygon_announce" /><ref name="verge_preview" /> MercurySteam's next project was ''[[Metroid Dread]]'' for the [[Nintendo Switch]] (2021), a realization of the cancelled Nintendo DS project from the late 2000s.<ref name=":5" /><ref>{{Cite web |date=2021-06-15 |title=Metroid: Dread brings the franchise to Switch |url=https://venturebeat.com/2021/06/15/metroid-dread-brings-the-franchise-to-switch/ |url-status=live |archive-url=https://web.archive.org/web/20210615162433/https://venturebeat.com/2021/06/15/metroid-dread-brings-the-franchise-to-switch/ |archive-date=2021-06-15 |access-date=2021-06-15 |website=VentureBeat |language=en-US}}</ref> It had sold more than 2.9 million copies worldwide by May 2022, making it the best-selling ''Metroid'' game.<ref name="Metroid Dread sales" /> In February 2023, Nintendo released ''[[Metroid Prime#Metroid Prime Remastered|Metroid Prime Remastered]]'', a [[High-definition video|high-definition]] [[Remaster (video games)|remaster]] of ''Metroid Prime'' for the Switch.<ref>{{cite web |last=Bailey |first=Kat |date=February 8, 2023 |title=Metroid Prime: Switch Remaster Getting Shadow Drop on Nintendo eShop |url=https://www.ign.com/articles/metroid-prime-remaster-switch-revealed |access-date=February 8, 2023 |website=[[IGN]] |archive-date=February 8, 2023 |archive-url=https://web.archive.org/web/20230208223954/https://www.ign.com/articles/metroid-prime-remaster-switch-revealed |url-status=live}}</ref> It was developed by Retro Studios with assistance from developers including [[Iron Galaxy Studios]].<ref>{{Cite web |last=Doolan |first=Liam |date=2023-02-10 |title=Retro Studios Wasn't The Only Dev Working On Metroid Prime Remastered |url=https://www.nintendolife.com/news/2023/02/retro-studios-wasnt-the-only-dev-working-on-metroid-prime-remastered |access-date=2023-02-12 |website=[[Nintendo Life]] |language=en-GB |archive-date=2023-02-12 |archive-url=https://web.archive.org/web/20230212145955/https://www.nintendolife.com/news/2023/02/retro-studios-wasnt-the-only-dev-working-on-metroid-prime-remastered |url-status=live}}</ref> At [[E3 2017]], Nintendo announced ''Metroid Prime 4'' for the Switch.<ref>{{cite web|last=McFerran|first=Damien|date=June 13, 2017|title=Metroid Prime 4 Confirmed For Nintendo Switch, But Retro Studios Isn't Involved|url=http://www.nintendolife.com/news/2017/06/metroid_prime_4_confirmed_for_nintendo_switch_but_retro_studios_isnt_involved|url-status=live|archive-url=https://web.archive.org/web/20180615052437/http://www.nintendolife.com/news/2017/06/metroid_prime_4_confirmed_for_nintendo_switch_but_retro_studios_isnt_involved|archive-date=June 15, 2018|access-date=January 25, 2019|work=[[Nintendo Life]]|publisher=Nlife Media}}</ref> ''[[Eurogamer]]'' reported that it was being developed by [[Bandai Namco Studios]].<ref>{{cite web |last=Phillips |first=Tom |date=February 9, 2018 |title=Yes, Bandai Namco is working on Metroid Prime 4 |url=https://www.eurogamer.net/articles/2018-02-08-yes-namco-bandai-is-working-on-metroid-prime-4 |url-status=live |archive-url=https://web.archive.org/web/20181119082756/https://www.eurogamer.net/articles/2018-02-08-yes-namco-bandai-is-working-on-metroid-prime-4 |archive-date=November 19, 2018 |access-date=January 25, 2019 |work=[[Eurogamer]] |publisher=[[Gamer Network]]}}</ref> Unsatisfied with the progress, Nintendo announced in January 2019 that it had restarted the development under Retro Studios, the developer of the previous ''Metroid Prime'' games.<ref>{{cite magazine |last=Kato |first=Matthew |date=January 25, 2019 |title=Nintendo Restarting The Development Of Metroid Prime 4 |url=https://www.gameinformer.com/2019/01/25/nintendo-restarting-the-development-of-metroid-prime-4 |url-status=live |magazine=[[Game Informer]] |archive-url=https://web.archive.org/web/20190218002520/https://www.gameinformer.com/2019/01/25/nintendo-restarting-the-development-of-metroid-prime-4 |archive-date=February 18, 2019 |access-date=January 25, 2019 |df=mdy-all}}</ref> In June 2024, Nintendo revealed a trailer and the title ''[[Metroid Prime 4: Beyond]]'', with a release year of 2025.<ref>{{Cite web |last=Lyles |first=Taylor |date=2024-06-18 |title=''Metroid Prime 4: Beyond'' Gameplay Finally Revealed |url=https://www.ign.com/articles/metroid-prime-4-gameplay-revealed |access-date=2024-06-18 |website=[[IGN]] |language=en |archive-date=2024-08-17 |archive-url=https://web.archive.org/web/20240817142711/https://www.ign.com/articles/metroid-prime-4-gameplay-revealed |url-status=live}}</ref>
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