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Kaboom! (video game)
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==Legacy== Following the release of ''Kaboom!'', other companies developed similar games, such as ''[[Lost Luggage (video game)|Lost Luggage]]'' (1982) by [[Games by Apollo|Apollo]] and ''[[Eggomania]]'' (1983) by [[U.S. Games]].{{sfn|Greenberg|1982|p=59}}{{sfn|Videogaming and Computer Gaming Illustrated|1983|p=71|ref=clone}} ''TV Gamer'' described these games as "Catch 'N Score" where players must catch falling or moving objects coming towards you to score points.{{sfn|TV Gamer|1983|p=8|ref=genre}} In 1983, Jim Clark reviewed ''[[Crackpots]]'' (1983) in ''[[Videogaming Illustrated|Videogaming and Computer Gaming Illustrated]]'' lamenting that Activison has reached a point of saturation with the ''Kaboom!''-themed games of catching or tossing objects with games like ''[[Spider Fighter]]'' (1982) and ''[[Oink! (video game)|Oink!]]'' (1983).{{sfn|Meade|Clark|1983|pp=11-12}} No sequels to ''Kaboom!'' were released. Three follow-ups to older Activison properties were shown at the Summer [[Consumer Electronics Show]] in 1991 for the [[Super Nintendo Entertainment System]], including one titled ''Kaboom!: The Return of the Mad Bomber'' that never received an official release.{{sfn|Weiss|2014|p=124}}{{sfn|McFerran|2015}} Kaplan left Activision shortly after completing ''Kaboom!''.{{sfn|Allen|2006|p=37}} He stated he wanted to work on hardware and that he was not enjoying his time at the company. Kaplan said that he felt [[Jim Levy]] of Activision was "pushing the superstar approach, the media loves it [...] it's taking things out of context and it's lying."{{sfn|Krueger|1983|p=12}} Kaplan briefly attempted to start his own hardware and software company funded by [[Jay Miner]] which fell through leading Kaplan to return to work at Atari.{{sfn|Krueger|1983|p=12}} He would later work for companies such as [[Amiga Corporation|Amiga]] and [[Silicon Graphics]].{{sfn|Allen|2006|p=37}}
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