Jump to content
Main menu
Main menu
move to sidebar
hide
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Special pages
Niidae Wiki
Search
Search
Appearance
Create account
Log in
Personal tools
Create account
Log in
Pages for logged out editors
learn more
Contributions
Talk
Editing
Information Age
(section)
Page
Discussion
English
Read
Edit
View history
Tools
Tools
move to sidebar
hide
Actions
Read
Edit
View history
General
What links here
Related changes
Page information
Appearance
move to sidebar
hide
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===2005–present: Web 2.0, social media, smartphones, digital TV=== {{Main|Web 2.0|Social media|Smartphone|Digital terrestrial television|Digital television transition|Video game industry|Seventh generation of video game consoles|Eighth generation of video game consoles|Ninth generation of video game consoles}} In late 2005 the population of the Internet reached 1 billion,<ref>{{cite web|url=http://www.emarketer.com/Article.aspx?id=1003975|title=One Billion People Online!|access-date=17 April 2015|archive-url=https://web.archive.org/web/20081022105426/http://www.emarketer.com/Article.aspx?id=1003975|archive-date=22 October 2008|url-status=dead|df=dmy-all}}</ref> and 3 billion people worldwide used cell phones by the end of the decade. [[HDTV]] became the standard television broadcasting format in many countries by the end of the decade. In September and December 2006 respectively, [[Luxembourg]] and the [[Netherlands]] became the first countries to completely [[Digital terrestrial television#Analogue to digital transition by countries|transition from analog to digital television]]. In September 2007, a majority of U.S. survey respondents reported having [[Broadband#Internet broadband|broadband internet]] at home.<ref>{{cite news|title=Demographics of Internet and Home Broadband Usage in the United States|publisher=[[Pew Research Center]]|date=7 April 2021|url=https://www.pewresearch.org/internet/fact-sheet/internet-broadband/#who-has-home-broadband|access-date=19 May 2021}}</ref> According to estimates from the [[Nielsen Media Research]], approximately 45.7 million U.S. households in 2006 (or approximately 40 percent of approximately 114.4 million) owned a dedicated [[home video game console]],<ref>{{cite news|last1=Arendt|first1=Susan|date=5 March 2007|title=Game Consoles in 41% of Homes|magazine=[[Wired (magazine)|WIRED]]|publisher=[[Condé Nast]]|url=https://www.wired.com/2007/03/game-consoles-i/|access-date=29 June 2021}}</ref><ref>{{cite report|title=Statistical Abstract of the United States: 2008|date=30 December 2007|edition=127|series=[[Statistical Abstract of the United States]]|publisher=[[United States Census Bureau|U.S. Census Bureau]]|page=52|url=https://www2.census.gov/library/publications/2007/compendia/statab/127ed/tables/pop.pdf|access-date=29 June 2021}}</ref> and by 2015, 51 percent of U.S. households owned a dedicated home video game console according to an [[Entertainment Software Association]] annual industry [[Memorandum|report]].<ref>{{cite news|last1=North|first1=Dale|date=14 April 2015|title=155M Americans play video games, and 80% of households own a gaming device|website=[[VentureBeat]]|url=https://venturebeat.com/2015/04/14/155-million-americans-play-video-games-and-4-out-of-5-households-own-a-gaming-device/|access-date=29 June 2021}}</ref><ref>{{cite report|title=2015 Essential Facts About the Computer and Video Game Industry|volume=2015|series=Essential Facts About the Computer and Video Game Industry|publisher=[[Entertainment Software Association]]|url=https://templatearchive.com/esa-essential-facts/|access-date=29 June 2021}}</ref> By 2012, over 2 billion people used the Internet, twice the number using it in 2007. [[Cloud computing]] had entered the mainstream by the early 2010s. In January 2013, a majority of U.S. survey respondents reported owning a [[smartphone]].<ref>{{cite news|title=Demographics of Mobile Device Ownership and Adoption in the United States|publisher=[[Pew Research Center]]|date=7 April 2021|url=https://www.pewresearch.org/internet/fact-sheet/mobile/|access-date=19 May 2021}}</ref> By 2016, half of the world's population was connected<ref name="auto">{{cite web|url=http://www.internetworldstats.com/stats.htm|title=World Internet Users Statistics and 2014 World Population Stats|access-date=17 April 2015|archive-date=23 June 2011|archive-url=https://web.archive.org/web/20110623200007/http://www.internetworldstats.com/stats.htm|url-status=dead}}</ref> and as of 2020, that number has risen to 67%.<ref>{{cite web |last1=Clement |title=Worldwide digital population as of April 2020 |url=https://www.statista.com/statistics/617136/digital-population-worldwide/ |website=Statista |access-date=21 May 2020}}</ref>
Summary:
Please note that all contributions to Niidae Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Encyclopedia:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Search
Search
Editing
Information Age
(section)
Add topic