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== Example == <!-- Wikipedia is not a list of examples. Do not add examples from your favorite programming language here; this page exists to explain the design pattern, not to show how it interacts with subtleties of every language under the sun. Feel free to add examples here: http://en.wikibooks.org/wiki/Computer_Science_Design_Patterns/Facade --> <!-- In this example the author has confused a facade with a class composed of other components that it uses. This should be rewritten. --> This is an abstract example of how a client ("you") interacts with a facade (the "computer") to a complex system (internal computer parts, like CPU and HardDrive). === C++ === <syntaxhighlight lang="c++"> struct CPU { void Freeze(); void Jump(long position); void Execute(); }; struct HardDrive { char* Read(long lba, int size); }; struct Memory { void Load(long position, char* data); }; class ComputerFacade { public: void Start() { cpu_.Freeze(); memory_.Load(kBootAddress, hard_drive_.Read(kBootSector, kSectorSize)); cpu_.Jump(kBootAddress); cpu_.Execute(); } private: CPU cpu_; Memory memory_; HardDrive hard_drive_; }; int main() { ComputerFacade computer; computer.Start(); } </syntaxhighlight>
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