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== The Fortune Deck == To decide what happens, the GM considers the rules of Karma (characters' abilities, tactics, logic), Drama (the needs of the plot), and Fortune, the result of a card drawn from the Fortune Deck. Many of these cards are based on the "Major Arcana" of [[tarot divination]], such as "The Fool" and "Death", but the deck includes original cards such as "Drowning in Armor" and "Law". As with the Tarot deck there is symbolic art and each card has two complementary meanings when upright or reversed (while face up). The meanings are printed on the cards (e.g., "Protective Measures Turn Dangerous" vs. "True Prudence" for "Drowning in Armor") and explained more fully in the game's books. The rules are flexible about how often the GM should consult the Fortune Deck, whether the cards should be shown to players, and how much influence the draw should haveโit is entirely acceptable for the GM to never use the deck at all, if she so desires. Though cards sometimes have obvious interpretations for the context in which they are drawn, the rules explain that sometimes they are best read simply as "a positive (or negative) result". Although the Fortune Deck resembles (and can be used as) a fortune-telling device, Everway treats the Deck only as a storytelling device and an element of the fictional setting. It does not in any way endorse "real" fortune-telling or other supernatural concepts.
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