Jump to content
Main menu
Main menu
move to sidebar
hide
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Special pages
Niidae Wiki
Search
Search
Appearance
Create account
Log in
Personal tools
Create account
Log in
Pages for logged out editors
learn more
Contributions
Talk
Editing
Direct3D
(section)
Page
Discussion
English
Read
Edit
View history
Tools
Tools
move to sidebar
hide
Actions
Read
Edit
View history
General
What links here
Related changes
Page information
Appearance
move to sidebar
hide
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Direct3D 7.0== '''DirectX 7.0''' (released in September, 1999) introduced the [[DirectDraw Surface|.dds]] texture format<ref>{{cite web |url=http://msdn.microsoft.com/en-us/library/windows/desktop/bb943990 |title= DDS (DirectDraw Surface format) |date= August 19, 2020 |publisher=MSDN}}</ref> and support for [[transform and lighting]] [[hardware acceleration]]<ref name="dx7due799">{{cite news |title=DirectX 7: [due] July 99 |url=http://www.gamespot.co.uk/pc.gamespot/features/dx7/dx7_uk/ |access-date=July 20, 2019 |work=[[GameSpot]] |date=March 1999 |archive-url=https://web.archive.org/web/19990508133655/http://www.gamespot.co.uk/pc.gamespot/features/dx7/dx7_uk/ |archive-date=May 8, 1999 |location=UK}}</ref> (first available on PC hardware with Nvidia's [[GeForce 256]]), as well as the ability to allocate vertex buffers in hardware memory. Hardware vertex buffers represent the first substantive improvement over OpenGL in DirectX history. Direct3D 7.0 also augmented DirectX support for multitexturing hardware, and represents the pinnacle of fixed-function multitexture pipeline features: although powerful, it was so complicated to program that a new programming model was needed to expose the shading capabilities of graphics hardware. Direct3D 7.0 also introduced [[DXVA]] features.
Summary:
Please note that all contributions to Niidae Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Encyclopedia:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Search
Search
Editing
Direct3D
(section)
Add topic