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====Phase 1 (Come-out)==== To start a round, the shooter makes one or more "come-out" rolls. While the come-out roll may specifically refer to the first roll of a new shooter, any roll where no point is established may be referred to as a come-out. By this definition the start of any new round regardless of whether it is the shooter's first toss can be referred to as a come-out roll. The shooter must shoot toward the farther back wall and is generally required to hit the farther back wall with both dice.<ref name=Scarne74/>{{rp|109}} Casinos may allow a few warnings before enforcing the dice to hit the back wall and are generally lenient if at least one die hits the back wall. Both dice must be tossed in one throw. If only one die is thrown the shot is invalid. A come-out roll of 2, 3, or 12 is called "craps" or "crapping out",<ref name=Scarne74/>{{rp|76}} and anyone betting the Pass line loses. On the other hand, anyone betting the Don't Pass line on come out wins with a roll of 2 or 3 and ties (pushes) if a 12 is rolled; in some rules, the 2 pushes instead of the 12, in which case the 3 and 12 win a Don't Pass bet.<ref name=Scarne74/>{{rp|111}} Shooters may keep rolling after crapping out; the dice are only required to be passed if a shooter sevens out (rolls a seven after a point has been established). A come-out roll of 7 or 11 is a "[[natural (gambling)|natural]]";<ref name=Scarne74/>{{rp|76}} the Pass line wins and Don't Pass loses. The other possible numbers are the point numbers: 4, 5, 6, 8, 9, and 10. If the shooter rolls one of these numbers on the come-out roll, this establishes the "point" β to "pass" or "win", the point number must be rolled again before a seven.<ref name=Scarne74/>{{rp|76}}
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