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==History== The urge to collect unusual and fascinating objects is primeval and not limited to humans ([[bowerbird#Behaviour and ecology|bowerbird]], [[pack rat#Behavior|pack rat]]). The Renaissance [[Cabinet of Curiosities]] was an antecedent both of modern museums and modern collecting. The earliest manufactured collectables were included as incentives with other products, such as [[cigarette card]]s in packs of [[cigarette]]s. Popular items developed a secondary market and sometimes became the subject of "collectable crazes". Eventually many collectable items came to be sold separately, instead of being used as marketing tools to increase the appeal of other products. To encourage collecting, manufacturers often create an entire series of a given collectable, with each item differentiated in some fashion. Examples include [[sports card]]s depicting individual players, or different designs of [[Beanie Baby|Beanie Babies]]. Enthusiasts will often try to assemble a complete set of the available variations. Collector editions are another way of supporting collectables. They typically are produced in limited amount and contain additional content that can be valuable for a collector. This practice is mostly popular in [[video game]]s. Early versions of a product, manufactured in smaller quantities before its popularity as a collectable developed, sometimes command exorbitant premiums on the secondary market. [[Doll]]s and other [[toy]]s made during an adult collector's childhood can command such premiums. Unless extremely rare or made as a one-of-a-kind in a mature market, collectables rarely prove to be a spectacular investment.
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