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===Quirks=== ''Asteroids'' slows down as the player gains 50β100 lives, because there is no limit to the number of lives displayed. The game's code continues trying to draw them even if they fall outside the boundaries of the screen. After more than 250 lives are collected, the game slows down enough that the [[watchdog timer]] thinks it has crashed and reboots the hardware.<ref name="EdgeAsteroids"/> There is a limit of 26 asteroids. If there are already that many, shooting a large asteroid turns it into a single medium one, rather than two as per normal. Similarly, a medium asteroid turns into a single small one instead of splitting.<ref name="ArcadeHistory">{{cite web | url = https://www.arcade-history.com/?n=asteroids-upright-model&page=detail&id=126 | title = Asteroids [Upright model], the Arcade Video game | author = Arcade-History/Gaming-history | date = 2025 | access-date = 2 Jan 2025 | language = en | quote = The game program only allows 26 asteroids on the screen at any one time. β¦ | at = "Tips and Tricks" section}}</ref> <!-- HIDDEN BECAUSE OF LACK OF RELIABLE SOURCE: On some early versions of the game, it was also possible to hide the ship in the score area indefinitely without being hit by asteroids.<ref>[http://www.atari800xl.org/asteroids/ Atari 800XL]</ref> -->
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