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== Legacy == {{Quote box | title = ''The Nintendo Difference: Nintendo's Impact On Gaming'' | quote = "Nearly every generation, Nintendo has led a charge of innovation that has fundamentally reshaped the gaming world. These innovations haven't always been well received, but Nintendo's fingerprints are so firmly etched into our industry, that the company is arguably the most important figure in it." | author = Ben Reeves | source = ''[[Game Informer]]''<ref name="The Nintendo Difference: Nintendo's Impact On Gaming" /> | align = left | width = 25% }} <!-- Electronic games industry --> It is considered that Hiroshi Yamauchi's strategic decisions, mainly to take Nintendo into the world of electronic games, ensured not only the success of his company but the survival of the industry as a whole, as it "restored public confidence in electronic games after the gloomy collapse of the U.S. market in the early 1980s". The company was already the most successful in Japan by 1991, with its products having "redefined the way we play games" and its business model having prioritized title sales strategies over consoles, unlike what most distributors at the time were doing.<ref name="Postscript: The Man Behind Nintendo" /> <!-- Commercial success --> Its social responsibility policy and philosophy focused on quality and innovation have already led to Nintendo being classified as a "consumer-centric manufacturer", something that has allowed it to differentiate itself from its direct competitors, Sony and Microsoft.<ref name="Postscript: The Man Behind Nintendo" /> Forbes magazine has since 2013 included Nintendo in its list of the "World's Best Employers", which takes into consideration work environment and staff diversity.<ref name="Forbes Nintendo" /><ref name="The World's Best Employers 2018" /> Time magazine in turn chose Nintendo in 2018 as one of the "50 Genius Companies" of the year, saying that "resurrection" has become a "habit" of the company and highlighting the success of the Nintendo Switch over the Wii U.<ref name="Nintendo: The 50 Most Genius Companies of 2018" /> Its capital in 2018 exceeded ten billion yen and net sales were over nine billion dollars, mostly in the North American market,<ref name="Nintendo CSR Report 2018" /> making it one of Japan's richest and most valuable companies.<ref name="Nintendo becomes Japan's 2nd most valuable company" /><ref name="Nintendo Officially Named The Richest Company In Japan In 2020" /> <!-- Intellectual property --> Nintendo characters have had a significant impact on contemporary popular culture. Mario has gone from being just a corporate mascot to a "cultural icon",<ref name="Video Games and Their Effect on Modern Day Society" /> as well as one of the most famous characters in the industry. According to John Taylor of Arcadia Investment Corp. the character "is by far the biggest single property in electronic gaming."<ref name="Mario, the World's Most Famous Video-Game Character, Is 30 Years Old" /> Other prominent company characters include [[Princess Peach]], [[Pikachu]], [[Link (The Legend of Zelda)|Link]],<ref name="The 15 Most Influential Video Game Characters of All Time" /> [[Donkey Kong (character)|Donkey Kong]], [[Kirby (character)|Kirby]], and [[Samus Aran]].<ref name="The 30 Strongest Nintendo Characters, Officially Ranked" /> {{Clear}}
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