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==Reception== {{Video game reviews | MC = GBA: 91/100<ref name=Metacritic/> | Edge = GBA: 8/10<ref name="Edge: GBA"/><br />SNES: 9/10<ref name="Edge: SNES"/> | EuroG = GBA: 9/10<ref name="Eurogamer review"/> | GI = SNES: 9.5/10<ref>{{cite magazine |title=Legacy Review Archives |url=https://www.gameinformer.com/legacyreviews |magazine=[[Game Informer]] |access-date=3 October 2021 |archive-date=April 15, 2022 |archive-url=https://web.archive.org/web/20220415212407/https://www.gameinformer.com/legacyreviews |url-status=dead }}</ref> | GameFan = SNES: 100, 99, 100<ref name="GF Viewpoint"/> | GamePro = SNES: 4.55/5<ref name="GamePro">{{cite magazine |last=Mike |first=Major |date=November 1995 |title=Issue 76 ProReview: Super Mario 2: Yoshi's Island |magazine=[[GamePro]] |location= |publisher=IDG }}</ref> | GSpot = GBA: 9.2/10<ref name="GS review"/> | IGN = GBA: 9.4/10<ref name="IGN: review2"/> | NGen = SNES: 5/5<ref name="NEXT: review"/> | NLife = GBA: 9/10<ref name="Nintendo Life: SMA3 rev"/><br />SNES: 10/10<ref name="Nintendo Life: SMW2 rev"/> | GR = SNES: 96%<ref>{{cite web|url=https://www.gamerankings.com/snes/588740-super-mario-world-2-yoshis-island/index.html|title=Super Mario World 2: Yoshi's Island Review Score|archive-url=https://web.archive.org/web/20190504090406/https://www.gamerankings.com/snes/588740-super-mario-world-2-yoshis-island/index.html|archive-date=May 4, 2019}}</ref> }} ''Yoshi's Island'' sold over {{nowrap|1 million}} copies in Japan by late 1995,<ref>{{cite magazine |title=Virtual Boy in the Red? |magazine=[[Game Players]] |date=December 1995 |volume=8 |issue=12 |page=21 |url=https://archive.org/details/Game_Players_Issue_59_December_1995/page/n19}}</ref> and went on to sell {{nowrap|1.77 million}}.<ref>{{cite web |title=Japan Platinum Chart Games |url=http://www.the-magicbox.com/Chart-JPPlatinum.shtml |website=The Magic Box |access-date=21 February 2021 |archive-date=August 1, 2019 |archive-url=https://web.archive.org/web/20190801030711/http://www.the-magicbox.com/Chart-JPPlatinum.shtml |url-status=live }}</ref> It has sold over four million copies worldwide,<ref name="Edge: sales"/> selling {{nowrap|4.12 million}} copies for the SNES.<ref name="guinness2016">{{cite book |date=September 10, 2015 |title=Guinness World Records 2016: Gamer's Edition |url=https://books.google.com/books?id=7s96CgAAQBAJ&pg=PA43 |location=Vancouver, British Columbia |publisher=[[Jim Pattison Group]] |page=43 |isbn=978-1-9105610-8-9 |access-date=April 23, 2017 |archive-date=February 7, 2023 |archive-url=https://web.archive.org/web/20230207162558/https://books.google.com/books?id=7s96CgAAQBAJ&pg=PA43 |url-status=live }}</ref> ''Yoshi's Island'' received critical acclaim. At the time of its 1995 release, Matt Taylor of ''[[Diehard GameFan]]'' thought ''Yoshi's Island'' could be "possibly the best platform game of all time".<ref name="GF Viewpoint"/> ''[[Nintendo Power]]'' also said that the game was "one of the biggest, most beautiful games ever made".<ref name="NP77 rev"/> ''[[Next Generation (magazine)|Next Generation]]'' was also most impressed by the game's "size and playability".<ref name="NEXT: review"/> ''Diehard GameFan''{{'s}} three reviewers gave the game a near-perfect score. To wit, Nicholas Dean Des Barres said it was "one of the handful of truly perfect games ever produced", and lamented that the magazine had given ''Donkey Kong Country'', which he felt was a lackluster game in comparison, the extra single point for a perfect score.<ref name="GF Viewpoint"/> Casey Loe removed that one point for Baby Mario's "annoying screech".<ref name="GF Viewpoint"/> ''Nintendo Power'' and ''Nintendo Life'' also found Baby Mario's crying sounds annoying.<ref name="NP77 rev"/><ref name="Nintendo Life: SMW2 rev"/> Reviewing the SNES release over a decade later, Kaes Delgrego of ''Nintendo Life'' said the crying and some easy boss battles, while both minor, were the only shortcomings. Delgrego credited ''Yoshi's Island'' with perfecting the genre, calling it "perhaps the greatest platformer of all time".<ref name="Nintendo Life: SMW2 rev"/> Both contemporary and retrospective reviewers praised the art,<ref name="ONM: best"/><ref name="NP77 rev"/><ref name="Nintendo Life: SMW2 rev"/> level design, and gameplay,<ref name="IGN: review1"/><ref name="ONM: best"/><ref name="NP77 rev"/><ref name="Edge: SNES"/><ref name="GF Viewpoint"/> which became legacies of the game.<ref name="IGN: 125"/><ref name="IGN: Yoshi4"/><ref name="IGN: Bad"/> Some called it "charm".<ref name="IGN: 125"/><ref name="NEXT: review"/><ref name="Nintendo Life: SMW2 rev"/> Delgrego of ''Nintendo Life'' would stop mid-game just to watch what enemies would do.<ref name="Nintendo Life: SMW2 rev"/> Martin Watts of the same publication called it "an absolute pleasure on the eyes and unlike any other SNES game".<ref name="Nintendo Life: SMA3 rev"/> Others praised the control scheme, technical effects,<ref name="IGN: review1"/> and sound design.<ref name="IGN: 125"/><ref name="Nintendo Life: SMW2 rev"/><ref name="NP263 rev"/> ''Nintendo Life''{{'s}} Delgrego felt "goosebumps and tingles" during the ending theme, and marked the soundtrack's range from the lighthearted intro to the "epic grandeur of the final boss battle".<ref name="Nintendo Life: SMW2 rev"/> ''[[GamePro]]'' writer Major Mike noted, "[Yoshi's Island] doesn't rely on flashy graphics or jazzy effects to cover an empty game. This is one of the last of a dying breed: a 16-bit game that shows real heart and creativity."<ref name="GamePro" /> ''Edge'' praised the game's balance of challenge and accessibility. The magazine thought that the new power-ups of ''Yoshi's Island'' gave its gameplay and level design great range, and that the powers were significant additions to the series on par with the suits of ''Super Mario Bros. 3'' or Yoshi's own debut in ''Super Mario World''.<ref name="Edge: SNES"/> ''Diehard GameFan''{{'s}} Taylor wrote that there was enough gameplay innovation to make him cry and listed his favorites as the Baby Mario cape invincibility power-up, the machine gun-style seed spitting, and the snowball hill level.<ref name="GF Viewpoint"/> ''Nintendo Life''{{'s}} Watts called the egg stockpiling system "clever" for the way it encourages experimentation with the environment.<ref name="Nintendo Life: SMA3 rev"/> ''Edge'' thought of ''Yoshi's Island'' as a "fusion of technology and creativity, each enhancing the other".<ref name="Edge: SNES"/> The magazine considered the game's special effects expertly integrated into the gameplay, and described the developer's handicraft as having an "attention to detail that few games can match".<ref name="Edge: SNES"/> The Game Boy Advance version received similar praise. Reviewing the Game Boy Advance release in 2002, Craig Harris of ''IGN'' wrote that ''Yoshi's Island'' was "the best damn platformer ever developed".<ref name="IGN: review1"/> While acknowledging the game's roots in the ''Super Mario'' series, he said the game created enough gameplay ideas to constitute its own franchise.<ref name="IGN: review1"/> ''IGN''{{'}}s Lucas M. Thomas wrote that the game's story was also interesting as the origin story for the Mario brothers.<ref name="IGN: Yoshi4"/> Harris felt that the FX2 sprite-changing effects gave the game "life" and that the Game Boy Advance cartridge could handle the effects just as well. He added that Yoshi's morphing abilities<ref name="IGN: review1"/> and sound effects were designed well.<ref name="IGN: review2"/> Levi Buchanan of ''IGN'' said the game struck the right balance of tutorial by trial and error.<ref name="IGN: Bad"/> ''IGN''{{'}}s Harris also noted a few Game Boy Advance-specific issues: [[framerate]] drop in areas where a lot is happening onscreen, camera panning problems due to the screen's lower resolution, and a "poor" implementation of the "dizzy" special effect on the handheld release.<ref name="IGN: review2"/> Critics wrote that the "coloring book"-style graphics held up well.<ref name="IGN: review2"/> ''IGN''{{'}}s Harris felt it was the best of the ''Super Mario Advance'' games.<ref name="IGN: review2"/> Of the similar version for the Wii U, Watts of ''Nintendo Life'' also noticed the framerate issues and problems resulting from the screen's closer crop, which were "not enough to ruin the game, but ... noticeable".<ref name="Nintendo Life: SMA3 rev"/> ''Edge'' felt that game's only disappointment was the linearity of its [[overworld]] following the exploratory ''Super Mario World'' and that the sequel would "inevitably ... have less impact".<ref name="Edge: SNES"/><ref name="Edge: GBA"/> It won for ''GameSpot''{{'}}s annual "Best Graphics on Game Boy Advance" award.<ref name=bestworst2002>{{cite web | archive-url=https://web.archive.org/web/20030207155400/http://gamespot.com/gamespot/features/all/bestof2002/ | url=http://gamespot.com/gamespot/features/all/bestof2002/ | title=''GameSpot''{{'}}s Best and Worst of 2002 | author=''GameSpot'' Staff | date=December 30, 2002 | work=[[GameSpot]] | archive-date=February 7, 2003 | url-status=dead}}</ref> During the [[6th Annual Interactive Achievement Awards]], it received a nomination for "[[D.I.C.E. Award for Mobile Game of the Year|Handheld Game of the Year]]" by the [[Academy of Interactive Arts & Sciences]].<ref>{{cite web |url=https://www.interactive.org/games/video_game_details.asp?idAward=2003&idGame=457 |title=D.I.C.E. Awards By Video Game Details Yoshi's Island |publisher=[[Academy of Interactive Arts & Sciences]] |website=interactive.org |access-date=1 August 2023}}</ref>
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