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===Gameplay=== [[File:Topaketa errunikoak 2011 0010.jpg|right|thumb|Distances must be measured with measuring tape as there is no grid.]] At the start of a game, each player places their models in the initial deployment zones at opposite ends of the playing field. The players roll dice to determine who takes the first turn. At the start of their turn, a player moves each model in their army by hand across the field. A model can be moved no farther than its listed "Move characteristic". For instance, a [[Space Marine (Warhammer 40,000)|Space Marine]] model can be moved no farther than six inches per turn. If a model cannot fly or use a [[Jet pack|jump pack]], it must go around obstacles such as walls and trees. Models are grouped into "units", commonly called squads, that move as a whole. All models in a unit must stay close to each other. Each model in a unit must finish a turn within two inches of another model from the unit. If there are more than five models in a unit, each model must be within two inches of two other models. After moving, each model can attack any enemy unit within range and line-of-fire of whatever weapons and psychic powers its models have. For instance, a model of a [[Space Marines (Warhammer 40,000)|Space Marine]] armed with a "boltgun" weapon can shoot any enemy unit within 24 inches. Most of the races in the game have units with psychic powers, who are called psykers. Prior to the release of the 10th edition of the game, psyker units had the ability to cause unusual effects that function similarly to [[Magician (fantasy)|magic]] in a fantasy universe, such as rendering allied units invulnerable or [[Teleportation|teleporting]] units across the battlefield. The 10th Edition rules no longer use this feature. After ranged weapons are used, each unit can charge into melee range against enemy units. Units engaged in melee combat then take turns attacking each other until they all have fought. Units cannot shoot at an enemy unit that is engaged in melee combat with a friendly unit. When it is their turn to attack, the player declares to their opponent whichever of the models is attacking whichever enemy unit, and rolls dice to determine how much damage their models inflict upon their targets. The attacking player cannot target individual models within an enemy unit. If an enemy unit receives damage, the enemy player chooses which model in the unit suffers injury. Damage is measured in points, and if a model suffers more points of damage than its "Wound characteristic" permits, it dies. Dead models are removed from the playing field. Most models have only one Wound point, but certain models such as "hero characters", vehicles and elite troops have multiple Wound points, so the damage they accumulate must be recorded. At the end of each turn, dice are rolled to determine if units who have lost models "lose morale" and become Battleshocked. Then play passes to the opponent's turn.
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