Jump to content
Main menu
Main menu
move to sidebar
hide
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Special pages
Niidae Wiki
Search
Search
Appearance
Create account
Log in
Personal tools
Create account
Log in
Pages for logged out editors
learn more
Contributions
Talk
Editing
Vampire: The Masquerade
(section)
Page
Discussion
English
Read
Edit
View history
Tools
Tools
move to sidebar
hide
Actions
Read
Edit
View history
General
What links here
Related changes
Page information
Appearance
move to sidebar
hide
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
== Gameplay == ===Concept=== The game uses the vampiric condition as a backdrop to explore themes of morality, the human condition, salvation, and personal horror. The setting is a gloomy and exaggerated version of the real world in which vampires and other monsters exist, called the ''[[World of Darkness]]''.<ref name="appelcineWW1" /><ref name="designers" /> === Storyteller System === {{main|Storyteller System}} ''Vampire'' is based on the Storyteller System. The actions taken during gameplay are expressed using [[pentagonal trapezohedron|ten-sided]] [[dice]]. The number of dice used correspond to the player's current skill level, often based on two different skills that together represent the player's ability. For example, to land a punch, the character's dexterity and brawl skill are combined. The resulting number is the number of dice rolled to perform the task. The Storyteller then sets a target number or ''difficulty'' (usually 6) which must be achieved on at least one die to succeed. The more dice which meet or exceed the difficulty, the more successful the action is.<ref name="appelcineWW1" /><ref name="designers" />{{Rp|pages=16β17}} In addition to the general Storyteller rules, it uses a number of specific mechanics aimed towards simulating the vampiric existence. A vampire has a ''blood pool'' signifying the amount of human blood or ''vitae'' currently in their body; this blood can be spent to power abilities and perform supernatural tricks. These tricks simulate many of those portrayed in film, such as turning into animals or mist, surviving and healing from grievous injuries or having unnatural charisma and powers of hypnotic suggestion. Close to the central theme of the game is humanity. Vampires each have Humanity scores, measuring how closely in touch with [[human nature]] they are; as Humanity decreases, vampires become more susceptible to ''the'' ''Beast'', the feral side of the vampiric soul that is driven entirely by rage, hunger, and fear. Inhumane actions risk lowering a vampire's Humanity score. If the individual's Humanity drops to zero, the Beast takes over and the vampire becomes a monstrous, barely sentient creature called a ''wight''.{{Citation needed|date=January 2025}}
Summary:
Please note that all contributions to Niidae Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Encyclopedia:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Search
Search
Editing
Vampire: The Masquerade
(section)
Add topic