Jump to content
Main menu
Main menu
move to sidebar
hide
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Special pages
Niidae Wiki
Search
Search
Appearance
Create account
Log in
Personal tools
Create account
Log in
Pages for logged out editors
learn more
Contributions
Talk
Editing
Tetsuya Mizuguchi
(section)
Page
Discussion
English
Read
Edit
View history
Tools
Tools
move to sidebar
hide
Actions
Read
Edit
View history
General
What links here
Related changes
Page information
Appearance
move to sidebar
hide
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
=== Enhance, Inc. === {{anchor|Tetris Effect}} In 2014, Mizuguchi left Q Entertainment and founded Enhance, Inc., where he is the [[CEO]].<ref name=":0" /> He is the only employee of the company.<ref>{{Cite web|url=https://www.polygon.com/2015/12/7/9860396/rez-infinite-tetsuya-mizuguchi|title=Rez producer Tetsuya Mizuguchi on his return to music games|date=2015-12-07|website=Polygon|access-date=2017-05-13|archive-date=2017-04-21|archive-url=https://web.archive.org/web/20170421034550/http://www.polygon.com/2015/12/7/9860396/rez-infinite-tetsuya-mizuguchi|url-status=live}}</ref> His work under Enhance has included supporting updated versions of ''Rez'' and ''Lumines'' for modern systems. Prior to the [[Electronic Entertainment Expo 2018]], Sony announced ''[[Tetris Effect]]'', developed by Enhance, to be released in late 2018 for [[PlayStation 4]] and [[PlayStation VR]].<ref>{{cite web | url = https://www.vg247.com/2018/06/06/mizuguchis-tetris-effect-coming-ps4-psvr-fall/ | title = Mizuguchi's Tetris Effect coming to PS4, PSVR this fall | first = Matt | last = Martin | date = June 6, 2018 | accessdate = June 6, 2018 | work = [[VG247]] | archive-date = June 12, 2018 | archive-url = https://web.archive.org/web/20180612144518/https://www.vg247.com/2018/06/06/mizuguchis-tetris-effect-coming-ps4-psvr-fall/ | url-status = live }}</ref> Mizuguchi had wanted for many years to produce a music-based game around ''Tetris'', but its licensing had been held by [[Electronic Arts]], making it difficult to use, which led him to develop ''Lumines'' instead.<ref name="polygon tetris effect">{{cite web | url = https://www.polygon.com/e3/2018/6/15/17465364/tetris-effect-preview-enhance-games-e3 | title = Tetris Effect has been in development for 6 years | first = Chelsea | last = Stark | date = June 15, 2018 | accessdate = June 15, 2018 | work = [[Polygon (website)|Polygon]] | archive-date = June 15, 2018 | archive-url = https://web.archive.org/web/20180615214308/https://www.polygon.com/e3/2018/6/15/17465364/tetris-effect-preview-enhance-games-e3 | url-status = live }}</ref> Around 2012, Mizuguchi began speaking with [[Henk Rogers]], the founder of [[The Tetris Company]] that now owns the rights to ''Tetris''. Mizuguchi and Rogers spoke to developing a version of ''Tetris'' set to music with a "[[Flow (psychology)|zone]]" that players would achieve while playing, leading to the start of development of the game.<ref name="polygon tetris effect"/> ''Tetris Effect'' is inspired by the phenomenon known as the [[Tetris effect]], where after playing ''[[Tetris]]'' for a long period of time, players would continue to see falling ''Tetris'' blocks for some time after quitting the game, an element related to the zone concept. Mizuguchi said that the goal of the game was "to amplify and enhance that same magical feeling where you just canβt get it out of your head, and not just the falling shapes, but all the visuals, the sounds, the music".<ref name="arstech tetris effect">{{cite web | url = https://arstechnica.com/gaming/2018/06/tetris-meets-rhythm-gaming-in-trippy-mesmerizing-tetris-effect-reveal/ | title = The Tetris Effect is the trippy block-stacking game we didn't know we needed | first = Kyle | last = Orland | date = June 6, 2018 | accessdate = June 6, 2018 | work = [[Ars Technica]] | archive-date = June 6, 2018 | archive-url = https://web.archive.org/web/20180606165218/https://arstechnica.com/gaming/2018/06/tetris-meets-rhythm-gaming-in-trippy-mesmerizing-tetris-effect-reveal/ | url-status = live }}</ref> The gameplay follows some of the core rules of ''Tetris'' where players try to place [[tetromino]]s in a playfield to clear complete lines, incorporating themes and music across thirty different stages with gameplay tied to the beat of the music. A "Zone" mechanic allows players to "stop time", allowing them to clear more than 4 lines at once. The game will include a meta-game leveling system for the player that will lead to new challenges as they progress.<ref name="arstech tetris effect"/><ref name="polygon tetris effect"/>
Summary:
Please note that all contributions to Niidae Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Encyclopedia:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Search
Search
Editing
Tetsuya Mizuguchi
(section)
Add topic