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==Specific editions== The most widely known edition of snakes and ladders in the United States is ''Chutes and Ladders'', released by [[Milton Bradley Company|Milton Bradley]] in 1943.<ref name="slesin">Slesin, Suzanne. [https://www.nytimes.com/1993/07/15/garden/currents-at-50-still-climbing-still-sliding.html At 50, Still Climbing, Still Sliding] ''[[The New York Times]]'', 15 July 1993</ref> The playground setting replaced the snakes, which were thought to be disliked by children at the time.<ref name="slesin"/> It is played on a 10x10 board, and players advance their pieces according to a [[wikt:spinner|spinner]] rather than a die. The theme of the board design is [[playground]] equipment, showing children climbing ladders and descending chutes.{{cn|date=October 2024}} The artwork on the board teaches [[morality]] lessons: squares on the bottom of the ladders show a child doing a good or sensible deed, at the top of the ladder there is an image of the child enjoying the reward; squares at the top of the chutes show children engaging in mischievous or foolish behavior, on the bottom of the chute the image shows the children suffering the consequences.{{cn|date=October 2024}} Black children were depicted in the Milton Bradley game for the first time in 1974.<ref name="slesin" /> There have been many pop culture versions of the game, with graphics featuring such children's television characters as ''[[Dora the Explorer (TV series)|Dora the Explorer]]'' and ''[[Sesame Street]]''. It has been marketed as "The Classic Up and Down Game for Preschoolers". In 1999, Hasbro released Chutes and Ladders for PCs.{{cn|date=October 2024}} In Canada the game has been traditionally sold as "Snakes and Ladders" and produced by the Canada Games Company. Several Canada-specific versions have been produced over the years, including a version with [[toboggan]] runs instead of snakes.<ref name=":0">{{cite web |url=http://www.gamesmuseum.uwaterloo.ca/VirtualExhibits/Whitehill/snakes/index.html |title=Snakes and Ladders |publisher=Elliott Avedon Museum & Archive of Games |url-status=dead |archive-url=https://web.archive.org/web/20080220175521/http://www.gamesmuseum.uwaterloo.ca/VirtualExhibits/Whitehill/snakes/index.html |archive-date=20 February 2008}}</ref> An early British version of the game depicts the path of a young boy and girl making their way through a cartoon railroad and train system.<ref name=":0" /> During the early 1990s in South Africa, ''Chutes and Ladders'' games made from cardboard were distributed on the back of egg boxes as part of a promotion.<ref>{{cite book |last=Hinebaugh |first=Jeffrey |title=A Board Game Education P. |publisher=R&L Education |year=2009 |pages=35 |isbn=9781607092612}}</ref> Even though the concept of major virtues against vices and related Eastern spiritualism is not much emphasized in modern incarnations of the game, the central mechanism of snakes and ladders makes it an effective tool for teaching young children about various subjects. In two separate Indonesian schools, the implementation of the game as media in English lessons of fifth graders not only improved the students' vocabulary but also stimulated their interest and excitement about the learning process.<ref name="sari">Sari, Candrika Citra, and Siti Muniroh. "Developing snake and ladder game board as a media to teach english vocabulary to elementary school students". SKRIPSI Jurusan Sastra Inggris-Fakultas Sastra UM (2012). Web.</ref><ref name="yuliana">Yuliana, Ita, "The Implementation of Snakes And Ladders Game to Improve Students' Vocabulary Among the Fifth Grade Students of SD N Bapangsari in the Academic Year 2012/2013". SCRIPTA – Pendidikan Bahasa Inggris 1.2 (2013). Web.</ref> Researchers from Carnegie Mellon University found that pre-schoolers from low income backgrounds who played an hour of numerical board games like snakes and ladders matched the performance of their middle-class counterparts by showing improvements in counting and recognizing number shapes.<ref name="siegler">Siegler, Robert S., and Ramani, Geetha B., "Playing Linear Numerical Board Games Promotes Low-income Children’s Numerical Development". Developmental Science 11.5 (2008): 655-61. Web.</ref> An eco-inspired version of the game was also used to teach students and teachers about climate change and environmental sustainability.<ref name="morrison">Morrison, Sarah, "Battling climate-change: How snakes and ladders could save the planet". ''The Independent'', 14 April 2013. Web.</ref> Meyer et al. (2020) explored on the basis of ''Chutes and Ladders'' with a free and adaptive game project.<ref name="Meyer et al., (2020)">Meyer, S. L., Rickenbacher, L. & Zürcher, E. (2020).''Monza - Parlor Game''. HfHnews, (25) / Zurich. available under: https://www.researchgate.net/publication/347654229_Monza_-_parlor_game</ref> This refers on the one hand to systemic game pedagogy.<ref name="Heimlich">Heimlich, U. (2015).: ''Einführung in die Spielpädagogik (3., aktualisierte und erweiterte Auflage.)''. Bad Heilbrunn: Verlag Julius Klinkhard, ISBN 978-3825241995</ref><ref name="Singer et al.">Singer, D. G., Michnick Golinkoff, R. & Hirsh-Pasek, K. (2006).: ''Play = Learning : How Play Motivates and Enhances Children’s Cognitive and Social-Emotional Growth''. New York: Oxford University Press, ISBN 0-19-530438-1.</ref> The players and the educators develop the game from ground up and set the rules. The second element of the Monza project is mathematization. Over several years, teachers and learners abstract the game experiences into the language of mathematics.{{cn|date=October 2024}}
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